The studio’s turn-based tactics game has more than 20,000 backers and $740,000 in pledges.
Now that work is done on The Cave, designer Ron Gilbert is moving on from Double Fine Productions.
Scopely is working with a small number of high-end mobile developers to make their games more successful.
After a year of hope and speculation, GamesBeat has learned that Minecraft creator Markus “Notch” Persson will no longer personally finance a sequel to Double Fine’s much-loved action-platformer, Psychonauts.
Last year’s $1 million-plus video game Kickstarters share common reasons for their success. Plus, the developers share their campaign tips for 2013.
The Cave can grant you your heart’s desire, if you’re brave enough to face its threadbare story and tedious backtracking.
Gas Powered Games founder Chris Taylor seeks to raise $1.1 million from fans for his new project.
2012 went by fast. Here are the trends that mattered in gaming.
Big failures and surprise successes marked 2012 for the games industry.
The curiously strapping Tim Schafer shares his thoughts on modern music and being open with your fans.
What’s your favorite adventure game? Tell us and win seven figures and a special puzzle box from The Cave!
Underground carnies sounds like something from our nightmares, but it actually makes for a somewhat enjoyable adventure game.
Nintendo is making the Wii U eShop experience painless for indie developers. How about Microsoft and Sony?
Double Fine’s new iOS game will let you act out your most boring superhero fantasies…but in a fun way.
Magic Pixel Games has created KickAssist, a site that publicizes three Kickstarter games every two weeks and gives them a headstart.
Kixeye recruits a general manager away from Zynga so he can make “real” games.
Double Fine Productions scored $3M from Kickstarter, but it also has other sources of revenue to keep its indie games in production.
Adventure game grandfathers Tim Schafer (Grim Fandango, Full Throttle) and Ron Gilbert (Maniac Mansion, Monkey Island) recently held a special media event at Double Fine Productions’ San Francisco headquarters to unveil the developer’s latest offering: The Cave.
Maker Faire is a do-it-yourself cultural celebration. In this year’s fair, video games had a small, but remarkable presence that provided some insight into the history of the medium.
Who says that time is a healer? Stainless Games certainly don’t think so, as they’ve demonstrated by lovingly digitizing Double Fine Production’s Tim Schafer for their Carmageddon Kickstarter campaign, then running him over. Three times.
Gabriel Knight creator Jane Jensen’s Kickstarter reached its goal of $300,000 over the weekend, which means adventure game fans will now have two new titles to look forward to in the near future.
We’re pleased to announce that we’ll have a panel on crowdfunding, one of the biggest changes to the funding of video game production that we’ve seen in a long time, at our annual GamesBeat 2012 conference on July 10-11 in San Francisco.
Brian Fargo, chief executive of InXile Entertainment and a veteran game-maker, is following through with plans to raise money for Wasteland 2 on Kickstarter. Right now, the Kickstarter campaign is raising about $1,000 per minute for the post-apocalyptic game.
Double Fine Production’s Tim Schafer misses point-and-click graphic adventures from the early days of video games.
Google announced today that its three-year effort to create a muscular browser technology that can run heavy duty apps such as console-like games is now ready for prime time.