Double Fine’s Massive Chalice runneth over as it surpasses its crowdfunding goal

The studio's turn-based tactics game has more than 20,000 backers and $740,000 in pledges.

Veteran adventure game designer Ron Gilbert leaves Double Fine Productions

Now that work is done on The Cave, designer Ron Gilbert is moving on from Double Fine Productions.

Scopely announces marquee game developers as mobile-platform partners

Scopely is working with a small number of high-end mobile developers to make their games more successful.

Exclusive: Minecraft’s Notch no longer funding Psychonauts 2

After a year of hope and speculation, GamesBeat has learned that Minecraft creator Markus "Notch" Persson will no longer personally finance a sequel to Double Fine's much-loved action-platformer, Psychonauts.

What the 7 million-dollar Kickstarter games of 2012 did right

Last year's $1 million-plus video game Kickstarters share common reasons for their success. Plus, the developers share their campaign tips for 2013.

The Cave is a (not-so) wretched hive of scum and villainy (review)

The Cave can grant you your heart's desire, if you're brave enough to face its threadbare story and tedious backtracking.

Dungeon Siege developer Chris Taylor launches Kickstarter for Wildman title

Gas Powered Games founder Chris Taylor seeks to raise $1.1 million from fans for his new project.

Double Fine’s unusually tough Tim Schafer on dancing games and being the anti-Willy Wonka (interview)

The curiously strapping Tim Schafer shares his thoughts on modern music and being open with your fans.

Developer Ron Gilbert unravels the mysteries of The Cave and calls time of death on physical media (interview)

Underground carnies sounds like something from our nightmares, but it actually makes for a somewhat enjoyable adventure game.

Nintendo and Wii U eShop impressing indie developers faster than Microsoft and Sony

Nintendo is making the Wii U eShop experience painless for indie developers. How about Microsoft and Sony?

Double Fine reveals Middle Manager of Justice, a superhero office-management sim for iOS

Double Fine's new iOS game will let you act out your most boring superhero fantasies...but in a fun way.

KickAssist will bring attention and dollars to small Kickstarter game projects

Magic Pixel Games has created KickAssist, a site that publicizes three Kickstarter games every two weeks and gives them a headstart.

TheDeanBeat: Kickstarter isn’t indie gamemaker Double Fine’s only funding route

Double Fine Productions scored $3M from Kickstarter, but it also has other sources of revenue to keep its indie games in production.

Ron Gilbert and Double Fine go adventuring in The Cave (preview)

Adventure game grandfathers Tim Schafer (Grim Fandango, Full Throttle) and Ron Gilbert (Maniac Mansion, Monkey Island) recently held a special media event at Double Fine Productions' San Francisco headquarters to unveil the developer's latest offering: The Cave.

The past, present, and future of video games at the DIY-focused Maker Faire 2012

Maker Faire is a do-it-yourself cultural celebration. In this year's fair, video games had a small, but remarkable presence that provided some insight into the history of the medium.

Carmageddon devs run over Double Fine’s Tim Schafer in the name of Kickstarter

Who says that time is a healer? Stainless Games certainly don’t think so, as they’ve demonstrated by lovingly digitizing Double Fine Production’s Tim Schafer for their Carmageddon Kickstarter campaign, then running him over. Three times.