Some of the data in EEDAR’s mobile gaming report is surprising.
If you’re creating a game, recent data says you should be focusing heavily on marketing, the reviews you get. And if you’re a mobile game, you also now have a much bigger audience to make love you.
The answer to who are the more committed gamers, console or mobile players, might not be as clear-cut as you think.
In their attempts to reach a wider audience, survival-horror video game developers could be ruining what made their games great in the first place: the horror.
VentureBeat is pleased to announce the latest speakers added to our roster for GamesBeat 2012 in San Francisco on July 10-11. We’re inviting 500 movers and shakers from throughout the games industry — social, mobile, online, and console — to talk about the “Crossover Era”. The game industry as we know it is changing. We’re seeing established companies cross over from one market to another, where once they faced barriers. As companies adapt to change, we are witnessing disruption, change, consolidation, innovation, and the arrival of big money. We’re talking billions of dollars that are at stake.
Many eyes in the gaming industry will be on THQ on Thursday, Feb. 2 when it releases its financial results for the third quarter of fiscal 2012. The video game publisher’s future has been questioned recently after multiple layoffs, rumors of game cancellations, and poor stock performance.
Sales of the PlayStation Vita portable gaming device in Japan have dropped sharply in its second week on the market, according to sales data from Media Create (translated by NeoGAF).
The legacy of Nintendo’s Game Boy may not end with the 3DS, but two industry analysts suggest the Kyoto, Japan-based company’s line of portable video game players and its ilk may be past their prime.
Sony’s PlayStation 3 and Microsoft’s Xbox 360 weren’t designed with a wide array of post-release revenue opportunities in mind, which has caused a number of video game publishers to implement slipshod measures such as online passes or subscription services. This won’t be an issue for the next generation of consoles, with analysts predicting future PlayStation and Xbox devices will provide the appropriate infrastructure for companies like Electronic Arts and Activision to double digital revenue.
Video game console owners are purchasing more and more downloadable content, according to a survey by market analyst firm EER.