Marketing, reviews, and mobile may all determine if your game is a hit or a flop

If you're creating a game, recent data says you should be focusing heavily on marketing, the reviews you get. And if you're a mobile game, you also now have a much bigger audience to make love you.

Mobile games winning the war for your attention

The answer to who are the more committed gamers, console or mobile players, might not be as clear-cut as you think.

What happened to the horror in survival horror?

In their attempts to reach a wider audience, survival-horror video game developers could be ruining what made their games great in the first place: the horror.

Our latest round of GamesBeat 2012 speakers

VentureBeat is pleased to announce the latest speakers added to our roster for GamesBeat 2012 in San Francisco on July 10-11. We’re inviting 500 movers and shakers from throughout the games industry — social, mobile, online, and console — to …

Analysts: THQ has taken a step in the right direction

Many eyes in the gaming industry will be on THQ on Thursday, Feb. 2 when it releases its financial results for the third quarter of fiscal 2012. The video game publisher’s future has been questioned recently after multiple layoffs, rumors …

PlayStation Vita sales see 78% drop during Christmas week

Sales of the PlayStation Vita portable gaming device in Japan have dropped sharply in its second week on the market, according to sales data from Media Create (translated by NeoGAF).

The PS Vita sold an estimated 72,479 units Christmas week, …

Analysts: Market for new game handhelds shrinking compared to heyday

The legacy of Nintendo’s Game Boy may not end with the 3DS, but two industry analysts suggest the Kyoto, Japan-based company’s line of portable video game players and its ilk may be past their prime.

Nintendo’s 3DS and Sony’s upcoming …

For publishers, the next consoles mean new digital revenue streams

Sony’s PlayStation 3 and Microsoft’s Xbox 360 weren’t designed with a wide array of post-release revenue opportunities in mind, which has caused a number of video game publishers to implement slipshod measures such as online passes or subscription services. This …

Console owners are consuming more and more downloadable content (exclusive)

Video game console owners are purchasing more and more downloadable content, according to a survey by market analyst firm EER.

More than 51 percent of owners of the Xbox 360 and PlayStation 3 have purchased downloadable content (DLC), or games …