The expansion pack for XCOM: Enemy Unknown offers a huge amount of new content.
Like the core game, the Brave New World expansion quickly devolves into the same cycle of rote resource accumulation of filling culture, gold, science, tourism, faith, and happiness buckets.
One of the best PC strategy games is now one of the most expensive iOS releases.
Expect to see some battles over great works of art.
Developer Firaxis Games is usually known for serious strategy titles like XCOM and Civilization. So what the heck are they doing on iOS with ghouls, goblins, and vampires?
The Walking Dead may be GamesBeat’s Game of the Year for 2012, but here’s the other titles our staff picked as contenders for the crown.
XCOM: Enemy Unknown is unlike any game you’ve ever played before, melding real-time resource management with turn-based, squad-level tactics.
If you’ve ever wanted to lead an alien invasion of Earth, XCOM: Enemy Unknown’s new multiplayer mode will let you command extraterrestrial ground forces against other players in turn-based, tactical battles.
Firaxis’ update to the classic X-Com: UFO Defense brings new innovations — including mission variety, the two-action system, and sticky-cover indicators — to the series while unfortunately leaving at least three others at the door.
Firaxis and Valve teamed up to add Steam Workshop support to Civilization V. We’ve sifted through the junk to bring you the best modifications to the turn-based strategy title.
While this expansion improves diplomacy with the addition of espionage and religion, it proves unable to correct the major issues of the original release.
Civ fans will be happy to return to the addictive gameplay with the new Sid Meier’s Civilization V: Gods and Kings expansion.
We played some video games at PAX East 2012. Here’s a quick look at a few of the best from the entire show floor.
X-Com: UFO Defense, a strategy game from the early ’90s, is a sort of enigma. Although the original is revered as a masterstroke in design, every stab at a sequel or spiritual successor has fallen short. What about the X-Com formula is so elusive?
When I spoke with Jake Solomon, lead designer for Firaxis Games’ XCOM: Enemy Unknown (a “reimagining” of the original), that question weighed heavily on my mind.