Flurry launches market to match mobile advertisers with content in real-time

New Flurry Marketplace will make it easier to place mobile ads that target the right audiences.

The mobile war is over and the app has won: 80% of mobile time spent in apps

Only 20 percent of American consumers' time on mobile devices is spent on the web. A massive majority, 80 percent, is spent in apps: games, news, productivity, utility, and social networking apps.

The DeanBeat: The state of free-to-play mobile gaming, by the numbers

With more than 850 million smart devices out there, the transition to smartphones isn't even half way done.

Record-breaking Christmas week: 50M iOS and Android devices activated, 1.76B apps downloaded

After a record-breaking 17.4 million iOS and Android devices were activated on Christmas Day, the following week saw record-breaking activity as well: over 50 million iOS and Android-powered smartphones and tablets, and a staggering 1.76 billion mobile app downloads.

Santa gets technical: Over 17M iOS and Android devices activated Christmas Day

Christmas day 2012 set huge records for activated iOS and Android devices, and downloaded apps, proving that Santa's elves are getting more tech savvy every year.

Study: Mobile app usage grows 35%, TV & web not so much

Time spent using mobile apps rose about 35 percent this year while TV viewing stayed stagnant and web browsing dropped slightly.

Mobile-and-social app analytics firm Swrve raises $6.25M (exclusive)

Swrve enables game publishers to test different outcomes and see which path leads to the best monetization.

Mobile games winning the war for your attention

The answer to who are the more committed gamers, console or mobile players, might not be as clear-cut as you think.

Flurry’s knowledge is power as it raises a whopping $25M for mobile app analytics

Flurry-powered apps collect data from more than 700 million mobile devices a month.

6 billion datapoints from 500 million devices reveal differences between smartphones and tablets

Apparently, people like to have fun, and they buy digital devices to assist them in that noble quest. But they use those devices differently ... and therein lies the story.

VentureBeat to NYC: We are in you! (launch party gallery)

With a new office and growing staff, VentureBeat is ready to take on New York City's vibrant technology scene with gusto.

Videos ad views soar past 100M in August on Flurry mobile network

Flurry generated more than 100 million video views in August for its video ad network service. And those ads are proving to be effective at getting users to install new apps.

W3i triples growth for its mobile monetization business (exclusive)

Mobile monetization firm W3i has tripled its revenues in the past year and nearly doubled its employees.

The world’s superpowers as measured by active iOS and Android devices

Android and iOS are pushing the rapid adoption of smartphones across the globe, but especially in the BRIC countries of Brazil, Russia, India, and China.

Playnomics launches PlayRM customer relationship management platform for games

Playnomics launches a customer relationship management platform for games that markedly improves player retention.