User acquisition may not be sexy, but it’s critical in mobile games (part 2) February 19, 2013 8:00 AM Dean Takahashi Dean Takahashi Twitter Profile Recent Stories: Who will win the game platform war? With 50 percent better battery life, Intel’s Haswell will drive laptops that won’t burn your lap Source confirms Intel’s big score: Samsung tablet using an Atom chip A panel of experts describes both paid and non-paid user acquisition tactics.