The DeanBeat: GamesBeat 2012 to focus on crossover strategies

GamesBeat 2012 is going to be all about crossover strategies. The game industry as we know it is changing. We’re seeing established companies cross over from one market to another, where once they faced barriers. As companies adapt to change, we are witnessing disruption, change, consolidation, innovation, and the arrival of big money. We’re talking billions of dollars that are at stake.

The DeanBeat: The top 12 trends from the GDC

Too often, I flit from one conference to another like a wayward butterfly, trying to catch up with all the news. But the Game Developers Conference is one of my favorite events of the year because it places such a high value on creativity in the game industry. It is fitting to dwell upon it and to figure out what this year’s conference in San Francisco, which ended Friday March 9, was all about.

Nexon’s Daniel Kim plots move into social and mobile games

For the better part of a decade, Korea’s Nexon has been making online games that users can start playing for free. If they want, they can pay real money for virtual goods such as swords or decorations. Now the game industry is shifting in that direction. Nexon, which raised $1.2 billion in a public offering in December on the Tokyo Stock Exchange, also plans to do its own shifting into mobile and social games.

The Facebook gaming boom is fizzling out, analyst firm says

Facebook’s gaming boom has come to an end, according to a report from IHS Screen Digest Media Research. The subject is open to debate and players such as Facebook and Zynga will no doubt dispute this. But IHS Screen Digest has put together an argument that will likely get a lot of attention, as games such as those made by Zynga have driven the growth of the social network…

The DeanBeat: From the Supreme Court to Anonymous, 2011 was a transformational year for games

Skyrim was the “most played” game of the year, and we voted Uncharted 3: Drake’s Deception our Game of the Year. But if you paid attention only to the big games this year, you may have missed some of the most important news ever to hit the game industry. It’s no exaggeration to say that 2011 was a transformational year for the game industry. As the game industry’s trade group chief, Michael Gallagher, said, “The word ‘historic’ is overused, but as we look back on 2011, it is a perfect fit for our industry’s year.” Here’s a recap of 13 events that made this such a big year for games.