Study: Gamers are gaga for virtual goods

Consumer spending on virtual goods has doubled since 2009, according to a survey by Visa’s PlaySpan digital monetization division. And the total U.S. market value for virtual goods grew 28 percent to $2.3 billion in 2011.

PlaySpan and the survey …

More gamers are spending real money on virtual goods, and women are spending more than men

One out of every three online gamers is spending real money on virtual goods, according to a new study by Visa’s PlaySpan and VG Market Study.

The study also shows that men and women are continuing to behave in different …