GamesBeat Weekly Roundup

Here are some of the stories that ran on GamesBeat this week. We’re running more articles exclusively in the GamesBeat section of VentureBeat, particularly when they’re mainly of interest to our game readers. The broader-interest posts will continue to run on VentureBeat as well. Please visit the GamesBeat section to catch up on the latest game news. We’re ramping up our game coverage, so you’ll find a larger amount of deeper news at GamesBeat.

Can we panic now? — Core gaming has a problem

THQ layoffs, Sega cancellations, and Sony studio closures caused last week to be one of the worst in memory for the gaming industry. Compare that to mobile darling OMGPOP which was sold for $210 million based on the strength of one game. It seems like one side of the market is on its way down, while the other side has nothing but growth ahead of it, but that isn’t necessarily the case.

GamesBeat Weekly Roundup

Here are some of the stories that ran on GamesBeat this week. We’re running more articles exclusively in the GamesBeat section of VentureBeat, particularly when they’re mainly of interest to our game readers. The broader-interest posts will continue to run on VentureBeat as well. Please visit the GamesBeat section to catch up on the latest game news. We’re ramping up our game coverage, so you’ll find a larger amount of deeper news at GamesBeat.

The Daily doubles down on custom app development, hints about move to iPhone

The Daily, which began life as Rupert Murdoch’s first stab at a tablet only newspaper, has found a new life as a custom app developer. Today it’s releasing the Android version of its guide to the much anticipated Angry Birds Space, the new game from Rovio that debuts tomorrow. I chatted with The Daily’s publisher, Greg Clayman, about the role of custom apps in his business.

The DeanBeat: GamesBeat 2012 in July will focus on disruption, change, and innovation

We’ve unveiled our first speakers and other details for our fourth annual game conference, GamesBeat 2012. Our roster of speakers includes Will Wright, creator of blockbuster video games from Sim City to The Sims and Spore. Wright is now the founder of transmedia think tank called Stupid Fun Club. His next big project is based on what he calls “personal gaming,” where a game can be customized to the tastes and habits of an individual player.