PC sales made up for sluggish digital sales on console, which are dropping off as gamers prepare for next gen.
Retail game sales fell 16.7 percent in June, while free-to-play grew 9 percent.
Digital games are overtaking retail releases, and the effects are showing with one of the biggest publishers in the industry.
The overall market is growing faster than the retail segment, which was up just 9 percent.
While more social game players are becoming paying customers, overall spending on social games is down from a year ago, according to market research firm SuperData.
Facebook isn’t the only platform where social games are booming. Revenue from non-Facebook social games is expected to grow from the current amount of $3.2 billion to $5.6 billion by 2014, according to estimates released today by social app platform Viximo and SuperData Research.