Startup Tiny Speck – helmed by Flickr co-founder Stewart Butterfield – announced that it will be shutting down its quirky browser-based, massively-multiplayer game, Glitch, at the end of the year.
Journey developer Robin Hunicke clarifies the points from her talk at GDC Europe, providing a more balanced look at her message about creating indie and downloadable games.
Back in September, game startup Tiny Speck launched an unusual online game called Glitch. Today, the company said it is “unlaunching” the game. The company will keep the game running, but it will take it back into beta testing so that the developers can rework the game play to make it easier for users to start the game and also to add new tools for fans to create things in the game world.
An unusual online game called Glitch is launching today. From the moment you log in, you know you’re not in the real world anymore. You appear inside a brain, one of the minds of eleven giants who imagine the game’s zany landscape.
Tiny Speck, a social game startup that has been making a title called Glitch, has scored a coup with the hiring of Keita Takahashi, a famous Japanese game developer.