Ubisoft Montreal offers some tips on how to become a castle champion in its need dungeon-crawler meets castle-defender game.
The creative director behind Ubisoft’s hotly anticipated open-world, cyberpunk action tale drops a few details around his anti-hero’s motivations and talks about the questions he wants Watch Dogs to prompt.
The lead writer for Assassin’s Creed IV tells us about the decisions behind the ship combat and new pirate character.
Kevin Shortt, the man behind Watch Dogs’ narrative, discusses the art of keeping secrets, the thrill of exploiting secrets, and the choices a cyber-vigilante must make in a completely connected world.
If you can control a city’s water supply from your smartphone, you better not use the password ”1111.”
We’ve roamed plenty of open worlds, but Watch Dogs gives you the freedom to be any kind of vigilante you want to be … and the information to make those choices wisely.
A previewed co-op side-mission from Splinter Cell: Blacklist brought together the classic elements fans love. It just didn’t feel like a two-person operation.
Splinter Cell’s acclaimed multiplayer returns in not one but two different versions, and while they play the same, they feel very different.
Blood Dragon takes Far Cry 3′s mechanics and throws them into a cheesetastic B-action movie from the ’80s. The result so far is insane, stupid, and glorious.
The well-known game designer started at Electronic Arts, working on The Sims. Now, she’s running a Ubisoft studio with 300 employees.
Desmond’s gone, but Ubisoft has found a new hero to anchor its Assassin’s Creed franchise through the modern-day Assassin/Templar war: You, the player.
The latest Assassin’s Creed promotes the series’ popular naval-combat mode from side-mission status to an integral component of the game, taking a far deeper approach to your war at sea.
The latest entry in Ubisoft’s epic, history-raiding series turns the clock back to the golden age of piracy. Plundering, debauchery, and even more naval combat await!
Ubisoft just released brand-new key art for the next installment of Assassin’s Creed, and it’s a pirate’s life for Creed.
Sam Fisher is back, and Splinter Cell: Blacklist lead designer Richard Carrillo tells us why he’s so different this time.
The Walking Dead may be GamesBeat’s Game of the Year for 2012, but here’s the other titles our staff picked as contenders for the crown.
Assassin’s Creed III will soon be a lot less buggy.
Far Cry 3 delivers a generous open-world shooter lifted even higher by smart design choices and one of the best villains in recent memory across any media.
It’s one of the best-looking games of the year. Now you can win a beautiful hardback book collecting the concept art that helped build Assassin’s Creed III.
A Revolutionary War backdrop and all-new game modes give Assassin’s Creed 3 serious lift, but too many technical and design flaws keep it chained firmly to the ground.
This video gives a unique look at the making of Assassin’s Creed 3 and offers insights from experts on its setting, The Revolutionary War.
Yannis Mallet says it takes more than 500 people to put together Assassin’s Creed video games every year.
Fugitive Aiden Pierce knows the truth. He knows how you think. He sees the digital shadow you cast. You lie to everyone else…but you can’t lie to him. He has access to all your information, and in Ubisoft’s new open-world action-shooter, Watch Dogs, he’s going to use it.
At the premiere event for Assassin’s Creed III, freshly minted franchise Creative Director Alex Hutchinson took a break from unveiling a game we want more of to pull back the curtain slightly on a game that will never be. “You tend to play the first draft of a video game,” says Hutchinson, but he intends to deliver something a few revisions down the line. By way of proof, he showed us a four things that didn’t survive the first round of edits.
Here are 10 ways creative director Hutchinson and his team at Ubisoft Montreal plan to take your ho-hum expectations and turn them into pleasant surprises.