How Ubisoft’s designers transformed Sam Fisher into a ‘panther’ and a leader in Splinter Cell: Blacklist (interview)

Sam Fisher is back, and Splinter Cell: Blacklist lead designer Richard Carrillo tells us why he's so different this time.

Splinter Cell: Blacklist has side missions and may ship without a main menu

A new user-interface system could let players stay in character throughout Splinter Cell and jump between every single mission and mode with ease ... including the franchise's first attempt at side missions.

Splinter Cell: Blacklist lets you play like a ghost, a gunman, or a panther (preview)

Sam Fisher returns with gadgets, guns, and upgrades that key directly into the way you play, from gunman to ghost to something in-between. If only your opposition keyed in, too.

This $170 special edition of Splinter Cell: Blacklist comes with a remote-control airplane

For $170, gamers get the new Splinter Cell, some DLC, and a remote-controlled airplane.

THQ auction results: Sega buys Relic, Ubi gets THQ Montreal, Koch lands Volition, and more

THQ auctioned off its properties and assets today as ordered by Delaware bankruptcy court.

3DS in danger: Why piracy is a bigger problem than just sales

Could piracy really ruin the 3DS's future? Developers explain why it's bad for everyone and what, if anything, we can do to stop it.

GamesBeat weekly roundup: Disney Infinity, torsos, and violence in video games

If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.

GamesBeat weekly roundup: THQ, GameStick, and Project Shield

If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.

What would Assassin’s Creed look like if set in China, Egypt, or the future? (gallery)

Where would you like to see the next Assassin's Creed take place? Various talented artists take a stab at some suggestions.

Best of GamesBeat 2012 roundup

If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.

2012′s most innovative game ideas

The video game industry always moves forward, striving to do more. The games we played in 2012 impressed and surprised us with the risks they took and gave us great hopes for what comes next.

GamesBeat weekly roundup: THQ bankrupt, Machinima downsizes, and Shaq is back

If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.

The best games of 2012 (GamesBeat staff picks)

The Walking Dead may be GamesBeat's Game of the Year for 2012, but here's the other titles our staff picked as contenders for the crown.