Casual game developer Wooga experiments with new genres and platforms in 2013

It has four games scheduled for release in the next two months: Pearl's Peril, Kingsbridge, Pocket Village, and Monster World mobile.

The DeanBeat: The state of free-to-play mobile gaming, by the numbers

With more than 850 million smart devices out there, the transition to smartphones isn't even half way done.

Wooga founder: Touch is a bigger revolution for games than the mouse

Developers should design their games for touch from the ground up, not port them from the consoles.

Facebook touts why its social network makes mobile games better

The giant social network claims that players who find games on Facebook spend more time in the corresponding apps and are more likely to spend money on those titles.

Here’s the scorecard on our 2012 predictions for the game industry

Before you read our forecast for 2013, take a look at how we did on last year's predictions.

Adobe launches new cloud-based game development tools

Software giant Adobe is working hard to win over game developers to its Flash platform.

GamesBeat weekly roundup: Disney buys LucasArts/Lucasfilm, Halo 4 reviewed, and Valve dislikes Windows 8

If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.

Wooga expands into mobile with its Bubble Island arcade shooter game

Bubble shooter games are now played by millions upon millions of players. Wooga is the latest to join the fray.

The DeanBeat: How fast will the shift to huge growth for mobile games happen?

With the console market looking a little shaky and Facebook starting to slow down, mobile stands before the gaming industry as a potential savior.

The DeanBeat: Zynga battles to dominate the red ocean, not the blue

Will the red ocean strategy work for Zynga? The sharks are in the water as the social game giant goes head-on against competitors.

The DeanBeat: GamesBeat 2012 to focus on crossover strategies

GamesBeat 2012 is going to be all about crossover strategies. The game industry as we know it is changing. We’re seeing established companies cross over from one market to another, where once they faced barriers. As companies adapt to change, …

At 2.5B games played a month, King.com reaps benefits from its casual Saga titles on Facebook

London-based King.com is launching Candy Crush Saga on Facebook today as part of its bid to capitalize on the shift in audience tastes toward increasingly casual games. Since debuting its first social network title last fall, King.com has become the …

Wooga scores 11M downloads for Diamond Dash on iOS

Wooga has come out of nowhere to become the second-largest player on Facebook in social games. Now it is showing great progress in getting downloads on iOS too, with more than 11 million downloads of Diamond Dash in four months.…

How Germany’s Wooga took Facebook by storm (interview)

After Zynga, the second-biggest player on Facebook isn't Electronic Arts anymore. It's Wooga, a Berlin-based studio that has become Europe's largest social game publisher with more than 49 million monthly active users on Facebook.

Now Wooga has raised $24 million in venture capital and has grown to more than 150 employees. The company now faces a number of strategic decisions, such as doubling down on Facebook or spreading out to platforms such as Google+ or Zynga.com. We caught up with co-founder Jens Begemann at the recent Game Developers Conference in San Francisco. Here's a transcript of our interview.

Facebook’s tips for getting your mobile game noticed

Mobile games are so plentiful that discovering the right one has become a nightmare. But Facebook believes that it has a solution in layering its own social network on mobile gaming platforms such as the iPhone and Android. By making …

Facebook paid $1.4B to game developers in 2011

Facebook paid more than $1.4 billion to game developers (and other app makers) in 2011, according to a Facebook talk at the Game Developers Conference this morning.

Matt Wyndowe , games product manager at Facebook, said that the social network …

Facebook changes how it tracks users, raising questions about true audience numbers (exclusive)

Zynga may be losing some ground after spending years completely dominating the Facebook social gaming market.

Facebook today announced that it is changing the way it counts the number of active users who access an application on its site, a …