GamesBeat weekly roundup: Disney Infinity, torsos, and violence in video games

If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.

The Last Story developer talks Operation Rainfall, reason for cover system, and Wii U

The Last Story developer talks about the game and the reason the team went with a duck-and-cover combat system.

How Shenmue’s lead programmer rescued a bad game

Creating a game is extremely tough. Creating a game when you have don’t know how to go about your idea is even tougher. That’s the challenge that creative director at Acquire Richie Casper faced when trying to make Orgarhythm.