Mobilizing the masses: How Facebook can transform its mobile risk into success

Among the many compelling sections of Facebook’s landmark S-1 filing last week—which included Zuck’s “The Hacker Way” founder’s letter, its $1 billion in profits last year and of course, the money spent on private jets—one area really stood out among the numbers and hyperbole. The risk, and of course on the flip side, massive opportunity, that mobile represents to the future of Facebook.

Apples to oranges: Google and Amazon are too timid to copy Apple’s retail success

There is a strange duality in the world of brick and mortar tech stores today. In the last four years CompUSA, Borders, and Circuit City all went out of business. Many expect Best Buy to follow in the near future. At the same time, Apple has opened over 300 retail outlets worldwide. And recent reports indicate that Microsoft, Amazon, and Google plan to follow Apple’s lead.

Call of Duty Elite: It’s not a douche move — Activision Publishing CEO Eric Hirshberg

Eric Hirshberg, chief executive of Activision Publishing, talked about the role that creative people should play in  making decisions about running a video game business. Too often, he said, creative people leave it to the business experts. But creative people shouldn’t sell themselves short, as Hirshberg learned in the last 18 months running the division that includes Call of Duty franchise.

The DeanBeat: DICE Summit entices the game industry’s insiders to Vegas

The DICE Summit (Design, Innovate, Communicate, Entertain) is well under way this week, bringing some of the game industry’s best minds together in Las Vegas for a few days of networking, thinking, talking, back-slapping, and partying. Staged by the Academy of Interactive Arts and Sciences, it is a chance for the best of the business to shine, from an opening keynote by The Elder Scrolls V: Skyrim game developer Todd Howard on why we create and play to the game industry’s equivalent of the Oscars, complete with a red carpet show.

Activision Blizzard earnings: World of Warcraft resists the assault from EA’s Star Wars

Activision Blizzard has beaten earnings expectations for its third fiscal quarter, which ended Dec. 31, and its major cash cow is still holding up. World of Warcraft didn’t suffer after Electronic Arts launched its massively multiplayer online game Star Wars: The Old Republic. World of Warcraft ended the year with 10.2 million paying subscribers, down only slightly from 10.3 million in the previous quarter.