Ben Sawyer on how Games for Health will lead to “human joysticks” (interview)

Ben Sawyer is the co-founder of game-consulting firm Digitalmill and one of the pioneers in the field of Games for Health. He founded the Serious Games Initiative a decade ago as part of a U.S. government research effort into how games can accomplish useful ends beyond fun. In 2004, he also co-founded the Games for Health project, which seeks to use games to improve the state of health. The Games for Health project receives major funding from the Pioneer Portfolio of the Robert Wood Johnson Foundation.

Is “Blinky” the horrible reality of a robotic future?

Although Hollywood films warn of sentient artificial intelligence looking to overthrow and exterminate its human creators, they’re mostly a reason for their big-name stars to jump through the air in slow-motion while dual-wielding rocket-propelled grenade launchers while a hovership explodes behind them. Blinky, on the other hand, paints a much more likely reality of the dangers we may soon face as intelligent robotics become as commonplace as smartphones and voice-activated assistants like Siri.

Going all in: How to run a company on 21 apps in the cloud

A lot of companies are debating whether — and what — to move to the cloud. The company I work for, Australia-based Proactive Accountants Network (PAN), made a pretty unusual decision to go all-in on cloud technology and made the leap in a span of 10 weeks, dramatically changing our IT infrastructure. So, for those of you still debating, here’s a look at life on the other side.

With Kinect, Skyrim’s Dragon Shouts are easier to bellow (hands-on)

Microsoft’s Kinect motion-sensing system is making its way into hardcore games, but not in the way everyone thought. The Elder Scrolls V: Skyrim, one of the hottest-selling games from the fall, will exploit the voice-recognition feature in Kinect so that you can more easily navigate through the game’s complex interface. And you can cast spells more easily by shouting them.