Why publishers stand between us and better games
To make better games, we need to lessen the importance we place on budget size.
To make better games, we need to lessen the importance we place on budget size.
Tides of Numenera has a few hours left to accept contributions from gamers.
Torment gets Patrick Rothfuss if the crowdfunding campaign reaches $3.25 million.
Developer InXile opened up the crowdfunding campaign for its new Torment earlier today.
Brian Fargo is raising more Kickstarter money to revive a beloved role-playing franchise, even before he finishes his last crowdfunded title.
Torment: Tides of Numenera's new website invites fans to join and offer input on its upcoming crowdfunding campaign.
Last year's $1 million-plus video game Kickstarters share common reasons for their success. Plus, the developers share their campaign tips for 2013.
Gas Powered Games founder Chris Taylor seeks to raise $1.1 million from fans for his new project.
We confirmed the existence of a Torment followup in December. Now the developers are finally talking details.
Big failures and surprise successes marked 2012 for the games industry.
No license? No problem. Colin McComb is excited about his new setting for the Planescape: Torment followup.
The classic PC role-playing game is finally getting a modern successor.
We've heard of developers hiring economists and military consultants for their games before, so why not scientists, too?
Rumors are swirling around that cloud-gaming company/platform OnLive is closing its doors. But OnLive says otherwise...
Ouya has raised nearly $8.6M in support of its free-to-play, Android-based console.
Brian Fargo's Wasteland franchise moves forward with the release of an early screenshot from the upcoming Wasteland 2.
Developers are learning that they can go to their fans, not merely the big publishers, to obtain funding for their games.
By taking advantage of EA's generosity, crowd-funded games will have a chance to reach Origin's growing audience of more than 12 million users worldwide.
We’re pleased to announce that we’ll have a panel on crowdfunding, one of the biggest changes to the funding of video game production that we’ve seen in a long time, at our annual GamesBeat 2012 conference on July 10-11 in …
It took about 24 years, but Brian Fargo finally has the cash to create the sequel to his beloved Wasteland game. Thanks to a successful campaign on Kickstarter, Fargo’s InXile Entertainment has raised nearly $3 million via the crowdfunding site.…