The auction process for THQ’s game studios has ended.
Vigil and Darksiders can’t entice a new publisher to come in and save them.
The company says it will continue operating.
Editor’s Pick Waves of change in the game business could either sweep you aside or take you to a new shore.
THQ humbles itself with a new pay-what-you-want bundle.
Sounds like someone or something may want to buy THQ and its assets.
Editor’s Pick In the short run, buying Zynga is a better deal than taking over THQ.
Stockholders lose faith as the company’s value drops to $11M — barely above its net cash value.
The struggling video game publisher is running low on revenue.
Struggling video game publisher THQ reported a smaller loss than analysts expected, but it also warned that some of its upcoming titles need some extra polish. That could mean some delays for several of its future games.
THQ’s four internal studios have begun work on new games since company president Jason Rubin took over his position.
Jason Rubin, the co-founder of famous game developer Naughty Dog, has been named the president of struggling video game publisher THQ.
Struggling U.S. game publisher THQ said today it was laying off 118 people at two game studios, and it had reduced its aspirations for its Warhammer 40,000: Dark Millennium game.
THQ chief executive Brian Farrell ate some major crow on his company’s analyst conference call today.
THQ‘s net income for the third fiscal quarter fell short of the number expected by analysts. The results show how tough the video game market has become for publishers that aren’t executing with a number of great hits.
Video game publisher THQ today announced it is officially shifting its focus from traditional kids’ licensed games to “core” franchises such as Saints Row, UFC, and Darksiders in order to become a more streamlined organization. The announcement comes after recent layoffs at its family division, Play THQ, and rumors that the struggling company was looking to cancel its 2014 lineup of titles.
Saints Row: The Third publisher THQ says rumors of its demise have been greatly exaggerated.
“Cloud gaming” has become a hot topic lately, with game startups such as OnLive, Gaikai and Otoy serving up cloud-based game streaming. But the best practices for cloud gaming aren’t yet clear cut, according to Brian Farrell, chief executive of big video game maker THQ, speaking at the Cloud Gaming USA conference in San Jose, Calif. Wednesday,
THQ laid off more than 200 employees today as it tried to realign its workforce in light of disappointing sales of its most recent games. That kind of strategic retreat will likely convince more game developers to refocus on making social and mobile games instead of more traditional games.
Our well-attended GamesBeat 2011 conference took place this week, and here’s what you missed.
Brian Farrell is the longtime chief executive of THQ, the publicly traded video game publisher based in Calabasas, Calif. THQ is in the midst of a turnaround effort as it focuses on better, higher-quality games like many other large rivals in the video game business. THQ is making big bets on titles such as Saints Row the Third, Metro Last Light, Margaritaville, Space Marine, and others. (My preview coverage of Space Marine raised quite a stir, but Farrell was quite diplomatic about that.) Farrell a good-humored executive who is doubling down on big titles and is expanding into new digital games. We met up with him for an interview at the E3 trade show in Los Angeles last week, where the company showed off a bunch of major titles.