The money is going to existing shareholders and employees but not the company itself.
Guest Post Free-to-play games on mobile platforms are changing gaming as we know it.
With 450 people at its U.S. headquarters, Japan’s Gree is chasing after the giant mobile game.
Kabam will take a piece of revenue in exchange for localizing, marketing, and distributing Japanese games in U.S. and Europe.
Kabam follows the example of other fast-growing digital firms, by publishing games made by other developers.
Expanding to mobile in 2012 proves to be a fantastic strategy for the privately held game developer.
Exploding Barrel Games worked on Margaritaville and is making free-to-play mobile and social games now.
The company now has more than 580 employees.
Kabam is continuing its success with a second game based on the fantasy trilogy.
In part two of our discussion on the transition to digital gaming, our Login panelists ponder how quickly the changes to all-digital will come.
Technology matters, but so does chronology. Disruption is happening in games, but at what pace?
Kabam was virtually unknown a few years ago, but now it’s making games that tie into Peter Jackson’s upcoming film trilogy The Hobbit — expected to be one of the most important movie properties of all time.
Kevin Chou, head of Kabam, talks about how his firm will grow its social gaming business by 50 percent to $150M
Kabam is moving across platforms to iOS and Android for its new title, Arcane Empires.
Social gaming firm Kabam said today it has signed a multi-year lease on a “spectacular” new office in downtown San Francisco. The move shows that the city is ground zero for the social game industry.
Kabam, a maker of hardcore social games, has acquired independent game studio Fearless Studios for an undisclosed price.
With the IPOs of Zynga and Nexon this week, the social and online game industries have their first billion-dollar public offerings. May many more follow.
Facebook gamers are finally embracing well-known brands in their social games. That’s one of the conclusions from a panel on social games at the f8 conference for Facebook developers yesterday.
Facebook game makers frequently each other of copy-catting games. The latest accusation comes from Kixeye, which says that heavily-funded Kabam has blatantly copied Kixeye’s big hit Backyard Monsters.
Investors haven’t been very good at figuring out which gaming companies will be successful, said Google Ventures partner Joe Kraus.
We’ve been writing a lot of posts about our speakers at GamesBeat 2011. But here’s a summary of why we think this will be the must-attend game conference for you.
Today we’re revealing the eighth group of speakers for our third annual GamesBeat 2011 conference. They’re the oddballs fo the group because they aren’t necessarily from the mobile game industry, which is the focus of the conference. Rather, these folks all have experience with their panel topic, Raising a Big Pile of Money.