The console war has become a battle for indie developers.
In the old days, Lanning’s company made $7 on a $60 console game. Now he makes $7 on a $10 digital game. And he controls his destiny.
Check out part two of our interview with EA Labels president Frank Gibeau, and find out more about the software giant’s approach to making blockbusters.
Editor’s Pick EA had a good E3, and Frank Gibeau is one reason why that happened. Here’s our interview with EA’s studio boss.
Or does it? After all, Microsoft will try to appeal to gamers and non-gamers at the same time.
The storyteller is more important than the story itself, and right now, Sony’s voice is bringing much-needed confidence to consumers.
If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.
In the past, Sony was insular. This time, it has listened to partners and consumers.
PS4 architect Mark Cerny decided that simpler was better for the console’s design.
Editor’s Pick PlayStation 4 architect Mark Cerny shares an insider’s view of what went wrong on the PS3.
Mark Cerny, the architect of the PS4, still works for his own company, Cerny Games.
Join GamesBeat for a liveblog of Sony’s 2013 Electronic Entertainment Expo press conference, and get instant commentary from our staff.
Guest Post Sony may be grasping the importance of mobile and social integration with its upcoming console, but it’s too little, too late for plastic living room boxes. Smartphones and tablets aren’t just the future; they are the now.
Editor’s Pick We weigh the disappointments and the triumphs of Sony’s big reveal.
Editor’s Pick A chip expert draws conclusions from his first look at the limited PlayStation 4′s specs.
This action game comes from the mind of Mark Cerny, the lead designer of the PlayStation 4 hardware.