The U.S. isn’t going to take the No. 1 spot back.
After a record-breaking 17.4 million iOS and Android devices were activated on Christmas Day, the following week saw record-breaking activity as well: over 50 million iOS and Android-powered smartphones and tablets, and a staggering 1.76 billion mobile app downloads.
In the new world of mobile first, engagement is the new battleground.
The answer to who are the more committed gamers, console or mobile players, might not be as clear-cut as you think.
Our GamesBeat team is exhausted after five days of covering the biggest show for game developers in San Francisco. Here’s a day-by-day roundup of the major stories that we wrote from the Game Developers Conference this week. We’ve also thrown in stories from Microsoft’s pre-GDC press event. As you can see, it was a busy week for game news.
Mobile analytics firm Flurry announced a new mobile app advertising platform called Flurry AppSpot.
Not everyone buys virtual goods in mobile games. But among those who do, the average purchase price is pretty big: $14.
Developers are a critical battleground in the war of apps between Apple and Google. And Apple’s pulling ahead, according to Flurry’s latest stats.
Today we’re revealing the tenth group of speakers for our third annual GamesBeat 2011 conference. This group is a set of veterans who have spoken at our past conferences and have meaningful updates for our event on July 12-13 at the Palace Hotel in San Francisco. We like when our past speakers show up again with more to say.