Red Dead Redemption studio worked on an “interactive girlfriend project” for Microsoft

Before there was Halo, there was XGirl, apparently. Former Angel Studios Chief Creative Officer Michael Limber lists some interesting design work on his online portfolio, including what he describes as an “interactive girlfriend project” for Microsoft for the launch of the original Xbox. XGirl had “natural engaging facial animations” and “reacted to various controller inputs.”

VentureBeat’s photo gallery captures the noise of E3 2011 (part 1)

The only thing bad about an E3 photo gallery is that you can’t hear the sounds. E3, the video game industry’s trade show, is an extremely loud trade show, with game exhibitors blasting sounds as much as they can to draw attention to their games. The convention drew an estimated 45,000 people to Los Angeles this week. We were there from the first parties to the last. We saw many of the 35,000 screens showing off new games. Here’s the show in pictures.