The partnership will integrate Oculus Rift into the Unreal Development Kit, giving the virtual reality technology a chance to spread.
Epic formed Impossible Studios out of the ashes of Big Huge Games, which developed Kingdoms of Amalur, back in June.
Valve co-founder Gabe Newell is being honored for his contributions to the gaming industry at the 16th D.I.C.E. Awards on Thursday, Feb. 7, 2013.
Gears of War maker Epic Games today announced the departure of design director Cliff Bleszinski.
Epic Games is a developer famous for making technically proficient shooters. However, the company’s most profitable game is an iOS title, Infinity Blade.
Epic Games revealed today its foundation for the next decade of graphics technology in video games. Speaking to Wired, Epic’s founder Tim Sweeney unveiled the Unreal Engine 4 technology.
Here’s our photo gallery from the DICE Summit 2012. This year’s conference drew more than 700 game industry luminaries to a wide variety of talks on the art and science of making video games.
Here’s some of the stories that ran only on GamesBeat this week. We’re running more stories exclusively on the GamesBeat section of VentureBeat now, particularly when the stories are mainly of interest to game readers. The broader interest stories are running on VentureBeat as well. And please visit the GamesBeat section to catch up on game news. We’re ramping up our game coverage, so you’ll find more and more news at GamesBeat.
The Elder Scrolls V: Skyrim took home the award for game of the year today from the prestigious Academy of Interactive Sciences. The Interactive Awards took place at the DICE Summit in Las Vegas, where 700 game developers and industry professionals are gathered. The awards are like the Oscars of the game industry.
Editor's Pick As chief executive of Gears of War developer Epic Games, Tim Sweeney has been on the forefront of video game graphics for a couple of decades. So the DICE Summit, which is giving him a high honor today, turned to him to explain how graphics technology for games will evolve over the next 20 years.
Tim Sweeney is one of the gods of 3D graphics in video games. He is the founder and chief executive of Epic Games, the maker of blockbuster video games from Unreal to Gears of War. At the upcoming 2012 D.I.C.E. Summit in Las Vegas, Sweeney will be inducted into the Academy of Interactive Arts & Sciences Hall of Fame and he’ll be giving a talk for the first time at the exclusive industry event. Sweeney has led Epic Games for more than two decades and is the technological wizard behind the company’s industry-leading 3D graphics. Not only does Sweeney enable Epic’s designers to create some of the coolest games, which are catalysts for creativity that inspire the rest of the game developers. He also built the Unreal Engine, which Epic licenses to the rest of the game industry, raising the overall graphics quality of many games. Sweeney has led the company in its transition from PC game maker to console game maker and has helped it expand into iPhone and iPad games. Sweeney is a shy programmer, until you get him in a discussion about what is right when it comes to a technology decision. He is an advocate of open technology, and he has played a big role in pioneering 3D graphics. At Raleigh, N.C.-based Epic, his job is to see the future of games and create the technology that will deliver it to consumers’ living rooms with the highest fidelity. We’ll be covering his award ceremony and talk at the Dice Summit, which takes place Feb. 8-10. Meanwhile, we were able to interview him recently. Here’s an edited transcript of our interview with Sweeney.