The co-creator of EA’s new SimCity founded his own startup to go beyond what Will Wright taught him.
Microsoft may not deserve praise for changing its policy and “listening” to fans.
More briliance. Wright discusses game design, the importance of community, next-generation consoles, and more.
The creator of SimCity and The Sims talks about the state of the game industry and the art of game design.
If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.
Wright says he loves playing World of Tanks, which is like a “first person shooter for old people.”
Editor’s Pick It’s easy to take shots at Riccitiello’s record, but his successes and failures were complex.
The creator of the original SimCity sits down to talk with the lead designer on the latest SimCity.
Google Glass and self-driving cars top our list of things we want to use soon.
Editor’s Pick Before you read our forecast for 2013, take a look at how we did on last year’s predictions.
Valve co-founder Gabe Newell is being honored for his contributions to the gaming industry at the 16th D.I.C.E. Awards on Thursday, Feb. 7, 2013.
Will Wright will be free to work on game ideas again.
Editor’s Pick Linden Lab is releasing new “shared creative spaces” outside of its Second Life virtual world.
New documentary The Critical Path includes interviews with the technical and creative talents behind today’s most popular video games.
Editor's Pick We had a great time at our well-attended GamesBeat 2012 conference last week talking about the road ahead in games and the Crossover Era. Here’s a summary of some of the sharpest thinking we heard at this year’s event, which made clear that change is spilling over into all sectors of gaming.
We examined many investment issues at GamesBeat 2012. This week’s DeanBeat distills them to the 10 most important.
The GamesBeat 2012 conference called on speakers from the hottest mobile, social, PC, and console companies to debate new ways to stay on pace with changing consumer tastes and platforms. Here is a collection of the stories out of this year’s event.
Legendary game designer Will Wright is so cool that even his PowerPoints are fascinating.
GamesBeat 2012: In Will Wright’s vision of the future, the player is the game.
We’ve been writing a lot of posts about our speakers at GamesBeat 2012. But here’s a summary of why we think this is the must-attend game conference for you.
Editor's Pick Game pioneer and SimCity creator Will Wright was enthusiastic about pioneering a new concept in games dubbed “personal gaming,” where developers use mobile and social data to create a game that is targeted at just one person. To do that, he formed the startup Hive Mind.
GamesBeat 2012 is going to be all about crossover strategies. The game industry as we know it is changing. We’re seeing established companies cross over from one market to another, where once they faced barriers. As companies adapt to change, we are witnessing disruption, change, consolidation, innovation, and the arrival of big money. We’re talking billions of dollars that are at stake.
Editor's Pick Too often, I flit from one conference to another like a wayward butterfly, trying to catch up with all the news. But the Game Developers Conference is one of my favorite events of the year because it places such a high value on creativity in the game industry. It is fitting to dwell upon it and to figure out what this year’s conference in San Francisco, which ended Friday March 9, was all about.
Editor's Pick The Quantified Self is one of the big trends of 2012, as we noted in our recent summary of the Consumer Electronics Show.
Sound isn’t usually the first thing that comes to mind when you’re playing a mobile game. But that could change if RJDJ co-founder, Michael Breidenbruecker, gets his way.
Will Wright’s games from SimCity to The Sims have sold more than 100 million units. That’s why people are paying attention to his new startup and game idea, HiveMind. The Berkeley, Calif.-based company is focused on “personal gaming,” or a kind of title that can customize itself for the individual player, taking into account aspects of a player’s real-life situation as elements of the game.
Editor's Pick Will Wright has created some of the biggest video games of all time, from SimCity to The Sims — games that have sold well above 100 million units and generated billions in revenues. Now he’s moving on to his next idea, called HiveMind.
Welcome to the front lines of gaming. I’ve been covering the game industry on a day-to-day basis for about 15 years, mainly by immersing myself in the environment. I play games and I interview people in the game industry daily. But it sometimes helps to pull back and see the industry from afar, as outsiders might see it.