As the August 13th release date of Payday 2 rapidly approaches, Overkill Software keeps throwing pearls to heisting fans.
stories by Jeremy Huggard
A follow-up to a controversial post with some thoughts on the resulting fallout and a pledge to pursue balance.
Hadouken! Many of the fights from this year’s Evo fighting-game tournament consisted of projectile spam, and that needs to change.
Bioshock Infinite told a compelling but ultimately broken story, not because Irrational are poor storytellers but because they needed to sell DLC.
This article might contain spoilers for Journey.
I've been cracking virtual skulls in fighting games from around the time of Street Fighter 2 on Super Nintendo. Though this makes me a roughly 20-year veteran of fighting games, I've never been what could be considered a hardcore fighting gamer. My interest in the genre has waxed and waned over the years, mostly due to a lack of consistent people to play with after high school ended in the mid-1990s.
Skyrim, Uncharted 3, Arkham City, Modern Battleguys 3… the last few months of 2011 saw some extremely big games released, resulting in some lesser-known titles being swept under the rug. Released in October, just before the aforementioned heavy hitters, PAYDAY: The Heist has been quietly chugging along on Steam and PSN.