In this series of Improving Freemium Design we’re going to look at an indie game Apple featured called Combat Monsters and see what they did right and what could be improved.
stories by Benjamin Sipe
Let me start by saying I love NimbleBit games and the studio as a whole. I, like many of you, was hooked when I discovered Tiny Tower. I love the pixel art, the bitizen characters and the little attentions to detail in their games like the Bitbook (mock in-game Facebook). Not only are their games good but it seems like they are the underdogs that everyone is rooting for, and I mean “underdog” in the best way possible as in they don’t have the capital or resources that their competition has. It’s hard not to respect them when they send notes like this to studios who copy their games.
EA has the talent, relationships and budget to bring some seriously good F2P mobile titles such as Simpsons Tapped Out, Real Racing 3 and all the Pop Cap games, but what happens when they take a premium franchise and make it freemium?
As a monetization consultant I’m always critiquing the freemium design. If you’d like a chance to have an article written on your game please fill out the form http://bit.ly/14h2pJg.
Tutorials in mobile gaming are arguably the most important to design properly. You only have about 30 seconds to gain a player’s attention before he’ll delete your app.
King recently decided to abandon in-game advertising. Why? Let’s look at the situation and how different types of developers approach the issue.
I’ve owned almost all consoles at launch for the past 20 years. However, I think this is the first generation where I’m going to wait to purchase. Here’s why…
Developers sometimes struggle making the switch from Premium to Freemium. Many end up just gating premium content which is more like the lite/premium model. Let’s look at Ace Patrol; what they did right, where they can improve and how they gate content.
There are hundreds of ways to fail using the F2P business model, but these are some of the top offenders.
Over the past year I’ve been helping mobile freemium developers (who are NativeX clients) increase retention and monetization, and I’ve noticed some tips and tricks around virtual economies that can help boost revenues. Here are 5 tips that should help your game make more money.
Motor World Car Factory is a great freemium title, but they don’t do everything right. Let’s take a look at what they’ve done right and what could be improved with this edition of Improving Freemium Design!