stories by Chris Hoadley
Last month, I asked the community to examine the controls of their games and their effectiveness for the Total Control Bitmob Writing Challenge. Four writers submitted their takes on both classic and modern titles, and all of these pieces made the front page of the website. This is the final prompt I'm hosting for now, so put down your gamepads and check out these great entries.
This month’s Bitmob Writing Challenge on game controls is due by Sunday, September 30. You can read the rules here, and now I'm going to share an example piece focusing on Persona 4 Arena. Those who have grown partial to this feature over the years might want to contribute to this particular one — let’s just say, for me at least, we’ve reached the final save point.
It’s somewhat fitting that was I was having trouble writing an introduction for a Bitmob Writing Challenge roundup about crafting five different openings for a piece. The beginning of your article sets the tone for the rest of your work, and you are only hurting yourself if you don't put any effort into it. When I read articles as part of my moderator duties on this site, I examine them from beginning to end regardless of how it starts. Few people will feel obligated to do this.
Ladies and gentlemen: Welcome to the results for last month’s Bitmob Writing Challenge. For the Cartoon Opinion prompt, we took a break from article writing to stretch our creative muscles in the field of political cartoons. Our community members took on Mass Effect 3’s ending, Sonic the Hedgehog’s doldrums, and more. Check out this gallery of drawings, and be sure to click on the links to show your support for our starving artists.
Normally, the Bitmob Writing Challenge asks community members to write an article about a specific topic every month. Today, however, we’re heading back to the drawing board for the first time in over a year.
Video games have grown from a small-time scene to a billion-dollar industry with profits that rival television, movies, and music. But like a paranoid youngest child, we always fret about what our siblings think of us, and we question our every move.
Money may be the root of all evil, but that didn’t disqualify it from becoming a topic for last month’s Bitmob Writing Challenge. Our community members sat in their virtual high-rises and pondered the economic systems of role-playing games, speculated about the role of collectables in platformers, and discussed the hidden costs of free-to-play titles.
No, you're not living in 2003 again. This is an example article for this month's Coins and Sense Bitmob Writing Challenge. We have already received several articles about video-game currency, item creation, and economies, but I wanted to demonstrate how you can think outside the box with the prompt. Instead of covering an adventure or role-playing game, I’m writing about an unconventional choice: Viewtiful Joe. For the complete rules, click here. The due date is February 29, 2012.
I'm upset that I didn't create an example piece for last month's Bitmob Writing Challenge, which was to analyze the themes of a specific game as one would with a book, poem, song, or movie. Fortunately, that didn’t stop the Gaming Criticism challenge from becoming a huge success. Fourteen writers submitted articles that cover generations of our pastime. Read on to learn about the nihilism of Saints Row, racism in The Elder Scrolls 5: Skyrim, Christian iconography in Persona 3 FES, and much more.
The Bitmob Writing Challenge is entering its third year, and its mission is to help our community members come up with unique topics and hone their craft. These prompts can be useful to both new writers and veterans.
Full disclosure: Publisher Atlus provided me a copy of The King of Fighters 13.
Every day someone endures the tragedy of a bad game. Somehow developers with good intentions commit sins like bland level design, poorly thought-out gimmicks, and frustrating boss fights. We at the Bitmob Writing Challenge asked our community to report the worst stages and bosses in a prompt called Levels of Shame. Six writers did their civic duty not to make fun of these works, but to make sure these creators learn their lesson and rejoin society in good graces.
This is the example piece for the October 2011 Bitmob Writing Challenge, called Levels of Shame. If you have been traumatized by a bad game, write about how terrible a particular level, puzzle, or boss fight is and post an article about it by October 31, 2011. You can read the rules here.
Back when I first joined Bitmob in 2009, I wanted to wait until after I “made it” as a writer before making a Meet the Mob post. Being an on-staff moderator who has written over 70 articles certainly counts in that regard, but I still feel like have a long way to go to achieve my goals.