Attributing success in XCOM to skill isn’t as straightforward as it is in other games.
stories by Danny Concepcion
Note: Major spoilers for Telltale's The Walking Dead series below
Note: Mass Effect 3, Deus Ex: Human Revolution, and Watchmen spoilers below.
I was initially skeptical about purchasing Pushmo. Catherine was the last puzzle game I played, and it was brutal… on easy mode. So I thought playing another block-shifting puzzler would be another trek down that torturous, unforgiving path. Turns out I couldn’t have been more wrong.
Publisher: Microsoft Studios Developer: Remedy Entertainment Genre: Third-person shooter
This article may contain spoilers for Deus Ex: Human Revolution.
When gamers start ranting in forums and website comment sections, they spare almost no one. They make the same war cries every time: The media is too easy on the industry; publishers are milking the same old franchises in every way they can; and greedy retailers and digital-rights management (DRM) are killing the secondary market. Everyone except the "hardcore" are to blame.
It can’t be easy for developers to make sequels, especially for well-received franchises. We’ve all seen rants bashing companies for "dumbing down" features whenever a game’s sequel has a simpler interface or streamlined combat mechanics.
I never thought I’d say this…but after playing Dark Souls and Minecraft, having a game hold my hand isn’t so bad after all.
Remember watching a horror film as a child and feeling afraid even after the film ended? Then, when bedtime approached, you’d cut out the lights and leap under the covers in one swift, pre-planned motion. Those terrifying possibilities had invaded your mind.
The Sci-Fi horror setting is becoming one of the more common environments in gaming. While the setting is among my favorites, its full potential has yet to be explored.
The current top games on the Android Market happen to be those with the highest consumer ratings. As mobile and social games grow in quality and popularity, who will determine what’s “good,” and what influence will they hold?
You would think that of all people, gamers would be receptive to new technologies and devices, but it turns out the opposite is usually true. Gamers should embrace new technologies like motion controls. Whether we like it or not, these ideas have been successful enough to launch the industry into new territory.
I’ve noticed that as I’ve gotten older I don’t play games solely for fun anymore. On the first playthrough, I consider the story and ending a reward. If there are no unlockables or Achievements that I want, I usually won’t play the single-player mode more than once. I've encountered a few exceptions, but I typically don’t find myself replaying longer games for fun. And isn’t having fun the point of any hobby?
Gamers are a competitive bunch, and as the FPS genre continues to dominate the market, more games are keeping track of player stats. For whatever reasons, the one stat that seems to matter to gamers most is the kill to death ratio.