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Headline VB / GB Comments Published  
·XCOM: Enemy Unknown is a card game     0 December 30, 2012
·Forza Horizon enables me to dream     0 November 27, 2012
·My girlfriend’s decisions in The Walking Dead worry me     0 September 6, 2012
·Jenova Chen is wrong: “Dumb” games are good enough for adults, too     0 May 21, 2012
·In-game decisions have taught me about myself     0 April 30, 2012
·Pushmo: The perfect portable puzzler     0 March 27, 2012
·Alan Wake’s American Nightmare is a bite-sized treat for fans only     0 March 19, 2012
·Dark Souls teaches players the value of money     0 March 19, 2012
·Power and liberty in Deus Ex: Human Revolution     0 January 9, 2012
·Don’t blame the industry — blame gamers     0 January 4, 2012
·Multiplayer has become more of the same     0 December 8, 2011
·Streamlining Mass Effect 3 won’t ruin it     0 December 6, 2011
·Sorry, Dark Souls: I want more hand-holding     0 November 28, 2011
·Super Mario 3D Land Review     0 November 14, 2011
·Can horror games truly haunt us?     0 October 27, 2011
·The Sci-Fi Horror setting’s untapped potential.     0 August 31, 2011
·Mobile games and the importance of consumer reviews     0 August 7, 2011
·Why gamers need to embrace new concepts and controls     0 July 29, 2011
·Imaginative vs. competitive: How kids and adults game differently     0 July 8, 2011
·The only stat that matters anymore: The K/D ratio     0 July 3, 2011