The fighting genre is my favorite of them all, and it’s appropriate since the very first game I played is Street Fighter II Turbo on the SNES. Suitably, this is the same game that established the genre. I say established as opposed to created because it’s often argued that no-name titles on the Commodore 64 implemented the key aspects of what make a fighting game. In spite of that, the genre didn’t exist until Street Fighter II hit the market. This isn’t to say that in the industry today, every fighter needs to emulate the gargantuan franchise in every single aspect. The fundamentals need to be there however, and I’ve created a list of criteria to clear the confusion that’s prevalent among gamers.