No Man’s Sky isn’t the first game to use procedural generation, but boy, does it look good.
stories by Reggie Carolipio
Let’s take a look at ten RPGs (and five honorable mentions) that came out for the Xbox 360, PlayStation 3, and Wii.
Revengeance is what you get when you blend together the world of Hideo Kojima and the arcade action expertise from Platinum responsible for Vanquish and Bayonetta.
Some tips, old and new, for earning cheddar in GTA Online after the last patch.
It’s not perfect, but GTA 5 is still an amazing game.
A few shots of vintage horror, from Alien to Elvira.
The ad says it all — “Extensively consumer-tested with game players”. The box even had a splash bubble promising “Higher scores of your money back!” It was the Turbo Touch 360, and the only thing missing from it were angels carrying it down from heaven to a 16-bit soundtrack.
Wizardry was one of the founding pillars of Western computer role-playing games in the heady era of the ’80s. How did it end up so popular in Japan?
The auction is over and the results were not quite what everyone had expected. After a long year of expectations, fiscal results, and grim news, a number of THQ’s pieces have suddenly found themselves in new hands. So here are just a few of my own thoughts on what may have shaken out over who bought who.
This is your in-depth introduction to the world and gameplay of Mike Pondsmith’s Cyberpunk.
A Survey of the 2013 Gaming Post-Apocalypse As 2012 comes to a close, it’s time for a look at what’s waiting in 2013!
On October 5, 1962, Sean Connery introduced himself to audiences in the UK for the first time as James Bond in Dr. No.
There's a lot of sequels packed into next year's schedule, but what about the games that aren't? What of the multiplatform kind that won't require anyone to pull out their e-knives in an exclusivity rumble? Do such things even exist? Happily, they do (at least for the PC, PS3, and Xbox 360 on this list), and not in some alternate universe.
Carpe Fulgur is slowly making a name for themselves in translating foreign games (primarily Japanese ones at the moment) and making them available in English on PCs, much in the same way Working Designs did on consoles years ago.
So what's in store for 2012?
Rock, Paper, Shotgun's Adam Smith had written about this awhile back, an 8-bit inspired, retro arcade game inspired by Ghosts 'n Goblins called Maldita Castilla by indie developer Locomalito and it's utterly worth trying out – along with everything else that Locomalito has in his collection.
You’ve probably seen that LucasArts is hiring for some apparent new-game projects. Specifically, they’re looking for people to work on an open-world RPG, first-person shooter, and aerial-combat title. The company also licensed Epic Games’ Unreal Engine technology back in April.
Back when visuals left much to the imagination, designers would sometimes try to squeeze a bit more effort into what went into the box along with the floppies and cartridges to describe what would be waiting inside.
The Elder Scrolls have a massive history and the boxes to go with it.
Duke Nukem Forever. After fourteen years of teases and trailers, for someone that remembers hours spent playing Duke Nukem 3D, it's an almost eerie thing to see it on a shelf.
So by now, you've probably already heard of Call of Duty Elite – the pay service that Activision is scheduling to roll out in time for Modern Warfare 3 and which will also have support for Black Ops. Looking back, it also appears that Activision had been thinking about this for awhile.
The PlayStation Network is still out for the count and could be down for a few more days. Some players are already going through withdrawal, especially those who picked up the new SOCOM or Portal 2 for PS3 and have been itching for a little online time with their friends and enemies.
The Killzone series has been called by some as Sony's Halo – not necessarily a Halo “killer” as the first game had been labeled by the media, but with as much of an action packed personality. Both games are exclusive to their consoles, and both are solid, sci-fi shooters. It's also an unfair comparison that overshadows what makes Killzone's war torn future stand out – a dirty, brutal ground pounding slugfest fought with conventional, and a scarce number of unconventional, weapons driven by the oldest excuses.
New World Computing: Explorers Welcome 1983 – 2003
FTL Games: Less Was More 1982 – 1996
Interplay: From Bards to Bombshells 1983 – Present
Sir-tech: The Old Standard 1979 – 2003
Origin Systems: We Create Worlds 1983 – 2004