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Loves gaming, reading about its past, scribbling random thoughts down, and the occasional flick on the big screen or the one at home.

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stories by Reggie Carolipio

Kickstarter: A Question of Experience

Author UnSubject over at his blog, Evil As A Hobby, scrubbed through video game labeled Kickstarters spanning 2009 – 2012 and assembled the data into a compelling look at the extremely low rate of follow-through made by over 366 projects. It’s a great article that has encouraged quite a bit of discussion both there and across the ‘net.

E3 2013: Sony’s Scipio Africanus

During the Second Punic War, Rome was threatened by the relentless attacks by Carthage’s Hannibal who led a brilliant campaign, far from his home of Carthage in North Africa, across the Iberian Peninsula to bleed the young empire dry over several years. Hoping to destroy his lines of supply, a young general by the name of Scipio Africanus led a force into what is now present-day Spain, leading a successful series of battles behind his lines to sever the arteries feeding his armies. In the Battle of Ilipa, in 206 BC, Scipio was confronted by Carthaginian forces mustered together to reclaim what he had taken from them. According to certain figures, his army of 48,000 faced down an army made up of 54,500 which included a number of fearsome war elephants. In their first few confrontations, Scipio placed his best soldiers at the center of his formation with his allies on the flanks, convincing the Carthaginians to focus their best strength in the center with their weaker forces along their own flanks.

TIE Fighters, Psychics, Tentacles, and Fractals — A Farewell to LucasArts

LucasArts were one of the last few names to survive from what has arguably been one of gaming’s most exciting eras stretching from their founding during the 80s as players and programmers came to grips with the new medium and on through the 90s as PCs and consoles accelerated into the 3D age. Their history reads like a who’s who list of fantastic games crossing multiple genres.

Assassin’s Creed 3 – Not quite as graceful

Assassin's Creed pens a history rife with conspiracy illuminated by Templars and Assassins. It makes players part of a mosaic of pivotal moments that decided the fates of nations with a clever blend of stealth, parkour, and philosophical challenges shaking the foundations of its own characters. For five years, Ubisoft's narrative has spanned millennia of events pointing straight to December 21, 2012.

Chasing Silverheart

The shot above is from Roberts Space Industries which can be seen after signing up on the site which shows a countdown to October 10th. Not sure what the picture represents yet, but it's a good guess it's concept art for one of the places you'll be visiting within the exciting new project that Wing Commander creator, Chris Roberts, may be returning to space with. Or, at the very least, something sci-fi.

Radiant Historia Won’t Ask for your Clothes

What if you could go back and change history? Would you save the world? Or use it to avoid spiky traps as you rescue a princess from an evil Vizier in ancient Persia? Games have done their part in trying to answer that question in a number of fun ways whether it's gathering together a crack team of party members across history in Chrono Trigger to short snippets of lifesaving hops in Prince of Persia. Now, Atlus is doing their part with Radiant Historia, an RPG that hits the epic circuit on the DS with plenty of old school charm.

Ten Things I Love and Hate about Killzone 3

The Killzone series has been called by some as Sony's Halo – not necessarily a Halo “killer” as the first game had been labeled by the media, but with as much of an action packed personality. Both games are exclusive to their consoles, and both are solid, sci-fi shooters. It's also an unfair comparison that overshadows what makes Killzone's war torn future stand out – a dirty, brutal ground pounding slugfest fought with conventional, and a scarce number of unconventional, weapons driven by the oldest excuses.