The original inFamous was an interesting beast. It started off strong: with an original aesthetic, solid third-person shooting and exploratory platforming but lost it's way into the second act. The painfully-frustrating side quests, inconsistent difficulty and almost complete lack of pacing caused me to lose interest (although I did return one year on to finally complete it). Cole McGrath was an interesting protagonist, he wasn't muscle-bound, foul-mouthed or overly arrogant: he seemed human. The supporting cast was nowhere near as strong however, with Zeke Dunbar ranking as one of the most irritating and disingenuous characters I've come across. Moya and Trish also failed to be overly endearing and their fates didn't mean a great deal to me while playing as a hero or villain. Funnily enough though, upon announcing the sequel, developers Sucker Punch opted to make changes to the protagonist's look in order for him to appeal to a broader audience. Thankfully, the fans (and trolls) protested, and Cole was again returned to a gritty, almost ugly state. After some time with the beta, I had feared that inFamous 2 would be a clumsy mess: the camera hugged the player too tightly, and New Marais was nowhere near as cold and desolate as Empire City. Thankfully, those fears were unqualified and the game proved to be a great sequel, and a brilliant sandbox superhero game in its own right. inFamous 2 continues to chronicle Cole's battle against "The Beast," which is tearing a destructive path down the East Coast of the United States. Read on for more thoughts on superpowers, inconsistent plot and pacing, deadly firearms and an expansive new environment.