stories by Ethan Clevenger

Video games have more storytelling potential than any other medium

Recently, I came across Ico: Castle in the Mist, a novelization based on the critically acclaimed PlayStation 2 title Ico. This struck me as odd. I picked up the book and gave it a once over, and after a couple of pages, sure, it seemed like a good read, but something was missing. And as I thought about it, I realized that any video game that can effectively be translated into a book is not pushing the storytelling to its full potential.

The Tetris effect: How a game can alter the way you look at life

If you haven’t heard of it, the Tetris effect occurs when one devotes an excessive amount of time to an activity or game, and it begins to overtake the sufferer’s thoughts and dreams. It’s named for the classic block-stacking puzzler Tetris. At its release, Tetris took the world by storm and people began to devote massive amounts of time to it. Players began to see the title's abstract shapes in everyday life, trying to visualize how pieces of furniture and other objects would fit together to form perfect rows, for example. Even dreams of falling blocks became common.

Changing the Model: Keeping AAA Afloat

There has recently been talk of the evolving landscape of video games and the future of the triple-A model. With indie studios like thatgamecompany pushing our concepts of games and price points while OUYA is raking in cash hand-over-fist on Kickstarter, you can almost smell the urine dripping down the legs of EA big wigs fearing for their franchises.