Are stereotypes always negative? Not in the case of Drinkbox Studios’ indie hit Guacamelee!.
stories by William Harrison
*Spoilers abound. You've been warned.*
Time flies when you're having fun.
Yes, we get it already.
In the past, video-game journalism was clear cut. Professional writers and editors had exclusive access to game previews, interviews, and trade shows. They typically lived in the busiest areas related to the industry: California and New York.
"Game of the Year" was an achievement that, at one time, had a real meaning. Starting with PC titles, these special re-releases for those rare games that could be deemed worthy was considered a victory lap for game in question. Specifically, in a time when online patches were not the quick fix that they are today, Game of the Year releases would usually have much needed fixes, patches and updates that the user base often had to pass along themselves.
Welcome one and all to "A Fighting Chance", YOUR weekly wrap up for all things fighting games related. I am Will Harrison, and I have far too much free time to devote to fighters. Is that really a bad thing? I think not.
Lately a word has been on the lips and minds of Playstation owners and minor league writers such as myself. We don't want to talk about this word, however. The reprecussions of doing so would in the minds of many be the digital equivilant of poking a bear with a stick and shaking your meat-covered rear at the giant beast in jest. So, we whom wish to speak our mind sit and seeth, unable to feel like we have any power.
Imagine, if you will, that the video-game landscape and industry that we have all known, loved, and grown up with for the last twenty-five years was actually a biosphere within itself. This collection of life would be a thriving environment in which a constant fluidity of change occur in a natural way.
Jumping into the realm of playing your favorite game online can often be a daunting, soul-crushing task. After all, by making the leap to the worldwide platform of Internet play, you are leaving your comfortable bubble of safety where you can proclaim yourself to be the best Unreal Tournament contestant ever without anyone really knowing that you compete against bots.
On my travels to the wild northwest of Ohio that is Toledo, I found myself in an extremely hot shower, eyes closed and attempting to shake off the drudges that come along with a night sleep. I could feel the light coming in through the window has mid morning pulled through and my seemingly fugue state washed down the drain along with the steaming hot pellets of water that rained down.
I wouldn't be here if not for a very particular person.
As a kid in the 1990s I was fascinated with the widespread acceptability of the desktop computer. With the early days of the internet and the ever-increasing power of computer hardware, it was easy to be thrilled at the prospect of the new wonder machine that was promised to change all of our lives. The idea of a home computer was exciting to me at that age and often I could be entertained by nothing more than the word processor or MS Paint program.
Think back to a time before metareviews, arguments about games not being art, and whether or not Heavy Rain sucked (which, it did). Look inside your mind's eye to an era when gaming wasn't a socially chained community of people, complaining to their heart's content about how everything is terrible and how much they hate the critics who tell us just how terrible said games are. most important of all, remember that time in your life when you lit up inside, internally shouting "Ooh!" when you felt like a smart consumer at such a young age (and suddenly, when saving money for things later on starts to make sense to you).
Let’s face it: If you’ve spent any amount online that wasn’t directed towards finding illicit material or looking at captioned pictures of kitties then you’ve came across what can only be described as a place where an unholy union of venom, bile, and pure evil come together to create a literal wasteland in the virtual realm.
Editor's note: William's guide to online shopping contains some useful information for those of you looking to score sweet game deals on the Web. What sites do you use to buy games? -Brett
Everyone loves a good cliffhanger. This must be true as it’s the basis for most television series, and the reason why sequels are made to the more popular film and gaming franchises. We as consumers of content are never satisfied with the small glimpses into the worlds of fiction that we get from the cinema, fictional books, and (more importantly to the readers of this site) games that we digest on a regular basis. We have an urge to find out what is next. We can’t leave well enough alone.
Lately I have begun to realize just how much better of a gaming experience I have (in terms of sheer enjoyment) thanks to achievements and trophies. At first glance, one could assume that trophies are nothing more than a ploy to squeeze as much replayability from a title as possible with the least amount of effort. But, from the ashes of this particular conspiracy theory rises a new way to progressively get yourself back into a game you may have given up on or gotten bored of.
Editor's note: William wonders if Achievements and Trophies are actually hurting the games industry by encouraging lazy development practices. Do you agree? -Brett
I had to pass this bit of news along, not only because I giggled with glee upon seeing it, but also because this video in question is a rather fantastic piece of work.
Welcome to Eye-Life. Excelsior!