NetherRealm Studios is going in a new direction.
The longtime developer of the classic fighting game series Mortal Kombat saw a resurgence as of last year, with a reboot of the blood brawler that downright destroyed expectations as well as sales numbers.
With a focus on a cogent, well-crafted single player experience, as well as a tournament-approved fighting engine, Mortal Kombat was a shock on all levels, easily taking home fighting game of the year from most news outlets.
Ed Boon, president of NetherRealm attributed the game quality to the fact that the studio wanted to shake up the expectations of what a Mortal Kombat game had been in the past. The reboot ditched the pseudo-three dimensional arenas, wonky weapons combat, and face-palmingly bad story lines of the past.
With all of this positive mojo going for them, one could not begrudge NetherRealm for wanting to strike while the iron is hot. However, the developer has opted to avoid the traditional 'churn-out-another-sequel- route in lieu of something new.
That something new is Injustice: Gods Among Us.
Many will remember that NetherRealm (formerly Midway Entertainment) has gone down the licensed fighting game route before. Mortal Kombat vs. DC is largely considered to be an absolute mess in every regard. The fighting engine seemed to take the worst parts of the 'almost-3D' engine of prior games. The graphics engine seemed to make the figures look like they were covered by a layer of shiny plastic. The most grievous error, however, was that the single-player story mode was awful.
Really, the game was an excuse to have heroes fighting heroes, and didn't even manage to reach that goal.
What makes Injustice different? NetherRealm has learned from their mistakes.