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Headline VB / GB Comments Published  
·Twitter is gaming’s new platform for conversation     1 February 3, 2013
·Cubicle culture and the potential of indie games to tell stories differently     0 January 31, 2013
·A history of bodies: Video game violence and the player     0 December 19, 2012
·Think of the children: an examination of gaming’s use of children as morality gauging devices     0 December 5, 2012
·Why some video game adaptations are better than their source material     0 December 3, 2012
·A crowded year: Javy’s top 5 games of 2012     0 November 29, 2012
·My childhood, Bullfrog Productions, and a game called Maia     0 November 16, 2012
·Office Space: Undead Style!     0 November 15, 2012
·A boy’s world: video games need more strong female protagonists     0 November 10, 2012
·Grand Theft Auto IV and the whims of lady luck     0 November 9, 2012
·Underwater levels need to disappear from games     0 November 1, 2012
·Etch-a-sketch: a brief, disheartening experience with fanboys, sexism, and xenophobia     0 October 30, 2012
·Gaming rhetoric: The Stanley Parable in the classroom     0 October 27, 2012
·Does Hotline Miami glorify violence?     0 October 26, 2012
·My biggest gaming disappointment of 2012: Or how Starbreeze Studios broke my little black heart     0 October 18, 2012
·Dishonored and Spec Ops: The Line do gore right     0 October 16, 2012
·Holding Up: Grand Theft Auto: Vice City     0 October 13, 2012
·Jaffe, you so crazy (or not): Storytelling in video games     0 October 12, 2012