Max Payne 3’s presentation is great, especially for a third-person shooter, but other parts of the game feel tired and laborious. What’s more important to you: storytelling in video games or variety in gameplay?
stories by Jesse Radonski
Bethesda designed a game that does stealth and action well with Dishonored. Corvo Attano’s choices shape the world around you and create a game worth replaying.
It was in the late 80s when my mom bought me my first game system with her tax return money – the Nintendo Entertainment System. As an only child, the NES provided me with countless hours of gaming; some of them were great, many were good, and of course many were terrible. Really terrible. Makes you want to punch someone in the face terrible. Of course, there were the tricks we all had to do when the connectors didn’t make contact with the pins in the system; blowing inside the game and machine, using water and a Q-tip on the game, and more have been tactics to make an NES work. But when I, (as a small child,) rent a game that doesn’t work for the first hour after arriving home, there were a few times where I punched that console with my little 8-year-old fists. Watch some Angry Video Game Nerd videos to understand what I’m talking about. Even with its faults, the NES is one of my favorite consoles.