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The goal is to someday make some sort of income out of writing game articles that are opinionated and fun, rather then just regurgitating PR rhetoric. Well, that’s the plan anyway.

Location:Milwaukee, WI

stories by Jay Feezor

Top 10 Most Memorable Games

Yeah, it's one of those cheesy top ten lists. This one will be fun though cause you get to be all nostalgic remembering the ten games that had the most memorable gameplay for you. To be more specific, I'm going to list my top ten games that impressed me the most. Either because the gameplay was something totally innovative, or because it was just damn fun and I spent a ton of time with it. Anyways, let's get to it! Starting from number ten:

Game Ideas: A musical creation adventure!

We don't hear much about music games nowadays, and it's at no surprise seeing as how flooded the genre got for awhile. I'm glad to see a game like Child of Eden, but that didn't sell fantastically, and beyond that we haven't seen anything new or innovative really. Now the reason I bring this up is because I think there's room for new and innovative music games, and that's coming from someone who is DONE with Rock Band and Guitar Hero. That same type of game with just new songs just won't fly anymore, and we all know it. What I would like to see is a game that actually teaches you how to put together music. I know this has been discussed before in regards to the aforementioned music games, but I'm not talking about Guitar Hero with a real guitar fandangled to plug into the 360 or what not. I'd like to see a game more in the vein of Rez or Child of Eden, where it's more of an adventure rather than a competition of stamina. 

Will the casual market kill the gaming industry?

We are at a unique period of the video game industry right now. Really kicking off at the beginning of this current console generation was the rise of the casual game market. Nintendo proved that there was a sizable audience that wasn't really being tapped into, and they really profited from their foresight. Along with Nintendo's movement into this new casual market, mobile gaming also blew up with the introduction of the iPhone and its popular app store. What does this whole casual/mobile game market mean to game companies? Well it means money, it means being able to produce a game with a substantially meager budget and being able to make as much money as some triple A games make. Now what this kind of environment creates is, well, what we saw when the Wii launched. Developers jumped aboard to cram their shovelware onto the system. With no real 'seal of approval' to be obtained, the quality didn't really matter, and still doesn't. Looking over to the mobile market you won't find one either. Sure, your game has to be approved, but not really for gameplay quality.

Yes, You Will Need to Find Some Friends

Gaming used to be a bastion for us anti-social recluses.  Don’t have anyone to hang out with on a friday night?  No problem, Cloud and the rest of the Final Fantasy 7 gang will quell your solace.  Well no more I say!  Okay, maybe I’m exaterating a bit here.  I thought it was a really neat idea when I heard that Tales of Symphonia would have a multiplayer option.   Now five years later, with the new Dragon Quest IX supporting multiplayer also it makes me wonder if we’re going to be straying away from single player games in the future.  Its obvious to anyone how much multiplayer games have evolved and grown exponentially these past couple years.  Granted it seems to be just local multiplayer, but multiplayer of any form is normally a rarity in a jrpg.  Some of my most favorite gaming memories are from playing through single player rpgs.  With that said I think the thought of adding multiplayer into more traditionally single player games is exciting.  As long as the game doesn’t punish you for playing single player then I’m all for it.  I’ve spent many a days watching friends play through games when I was younger.  Even if its just a minor role in the game, having something for the other person to control is nice in any game.  I remember how cool I thought it was to control Tails in.. Sonic 2 I believe it was.  Nintendo even added a bit of that to Mario Galaxy, allowing players to use a second wiimote to collect those star bit thingies.  All in all I don’t see any real big change coming to the gaming scene in the next couple years.  But small details such as controlling Tails in the earlier Sonic games is what makes nice gaming memories.  

Hidden Gems: Lost Artifacts Of Gaming?

I’m pretty sure we all have at least one story of finding a hidden gem.  We’re marauding through a store just browsing at games, when suddenly something catches our eye.  We catch glimpse of a game that we’ve heard either little or nothing about, but your itchin’ for a new game and your willing to take a gamble.  Sometimes the story might end with a nightmare.  Like the time I picked up Blasto on a whim without ever having heard anything about it beforehand.  I remember the gamestop employee asking me if I had played it before and I told him no.  His stare grew more worried as he asked me if I had heard anything about the game.  I lied and said yes just because I was positive it had to be the least crappy game there that I hadn’t owned already. (Hell it had Phil Hartman’s voiceover in it, how could I lose?!)He very reluctantly checked me out, I played the game and quickly found out why the clerk was acting like I was doing a great injustice by rewarding such a game with my hard earned money.  Anyways the point of this article is taking that gamble and finding something rewarding.  I recall picking up a Playstation game that was marked down to twelve bucks at Target.  I saw it had several discs and figured the amount of content alone would justify paying the meager fee.   The game was Star Ocean 2: The Second Story,  and I surprisingly had alot of fun with it and spent many days of my youth playing it.  Another game I had heard nothing at all about and picked up on a whim was Super Puzzle Fighter II Turbo.  I ended up having a blast with that game and still play it on occasion to this day.   I don’t think there’s much if any chance for a gamer to have experiences like this anymore.  This happened back when most of my gaming info came from either the occasional magazine  I’d pick up, or from friends of mine. Nowadays info about games is so easy to come by and is written about so quickly that we find out details about games sometimes years before its released.  Don’t get me wrong now, I think that can be a great thing sometimes, but playing a great game and discovering it as you play it for the first time can be very rewarding, even moreso when you just pick it up on a whim and take a chance with it.  Especially for younger gamers who may have saved up quite awhile to be able to pick up a new game.  Anyways I’d love to hear any stories you guys might have like this in the comments! =) 

Last Gen For Real Gaming?

First off let me say that I am very excited with the new motion technologies displayed at E3 this year.  I can see them being fun to use if they are executed right.  With all three companies now seemingly focused on motion controls, what does that mean for the future?  I can’t help but think that there will become a time when the traditional controller will be disregarded for motion controllers.  Nintendo almost did it this generation with the Wii, but at least they let you use the controller in some sort of classic manner.    Sony also seems to have the idea of using a motion controller that will still have buttons and what not.  Also they have gone and said that they do not want to replace the dual shock with their new motion controller, but have it work alongside it.  Microsoft on the other hand is going for no controller at all, which has its advantages and disadvantages.  At the end of the day though we have a choice this gen between using a controller we know and using a new motion control technology.  No one knows how far the motion control technology will grow by next gen, but I just hope they don’t grow too confident in it where they believe eliminating any sort of classic controller is feasible.  As tempting as it is to follow a path similar to Nintendo and make your system and games as user friendly as possible, they need to keep that kind of option open as to not alienate the  more "hardcore" or just those who prefer a regular controller.  I’m sure Sony, Nintendo, and Microsoft are smart enough to continue supporting a classic style controller.  Its just that the thought that they might abandon it will linger as long as they stay intently focused on motion controls for the future.