First XCOM and now Fire Emblem: Hard mode should not be luck mode
Dumb luck is a big part of conquering the higher difficulties in these two strategy games.
Dumb luck is a big part of conquering the higher difficulties in these two strategy games.
Non-linear storytelling is all the rage these days, but there are still effective ways to present a linear story. What is it that makes Assassin's Creed III fall flat, even with its intricate story and massive environments? I think Pokemon can offer some insight.
I’ve been meaning to write something for Bitmob for months now. Perhaps a discussion of immersion, a critique of live systems, maybe some reviews. A lot of things have been brewing in my mind, but with this new Pokémon Black …
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