Profile picture of Christopher

Call me Christopher Peterson. Because that is my name and I probably won’t answer to anything else.

My parents bought me a Nintendo when I was five because I’d complain that my friends wouldn’t let me play theirs; I haven’t stopped playing since.

Location:Florida

stories by Christopher Peterson

Equip: Yes or No

What weapons would be in your ultimate arsenal? A R.Y.N.O, lightsaber, and repulsor armor sound like you’d be invincible. But that all depends on how the game world is balanced. Are weapons seen as an extension of the protagonist’s abilities, personality and skills or are they tools necessary to reach the next stage?

How do you define your favorite game?

Maybe you are self aware and don’t struggle with this topic, I envy you and hate you in equal measure. But there are times when crafting a Top 5 list that I don’t know the answer. I spent thousands of hours playing videogames, watching movies and reading comics. If I transferred that energy, it would be enough to power every iPad in the world for 237 years. I’m pretty sure that’s accurate…I spent more time watching Dragon Ball Z than studying physics so it could go either way.

Reputation, what is it good for…

Absolutely nothing. That is what Microsoft accomplished with the reputation system since the Xbox One released in November 2013. All players score is currently “Good Player” and not a single infraction has been logged in the five months since launch. This will, supposedly, change as Microsoft begins sending notices and prescribes “punishments” for players who fall into the “Avoid Me” category. Will any of this deter bad behavior?

Do trophies impact gamers?

Trophies or Achievements (and Nintendo’s sporadic Stamps) offer a reward system for completing in-game activities. These non-tangible prizes were introduced in full force during the Xbox 360/ PS3 generation. Today, they permeate every platform, from smartphones to Steam, and are an ingrained aspect of gaming culture. All releases are required to contain achievements and they are prominently displayed on profiles. The general consensus is that trophies are a good thing but did gaming habits improve with the satisfaction of defined goals or have players degraded into achievement addicts?