What can designers do about the ludonarrative dissonance that exists when you try to mix a deep storyline with a shooter?
stories by Daniel Sims
Every action adventure game that tries to have a decent storyline runs into the dichotomy of the protagonist having to shoot hundreds of people. The problem is a simple mismatch of genres.
Any potential power gap between consoles and PCs won’t matter because people are more interested in what games a platform has to offer.
Will monetization strategies really eliminate single-player games?
In the upcoming console wave, the flexibility of each platform may be equally or more important than hardware power.
Let’s take a look back at the origins of System Shock 2 and why it’s still worth playing.
To me and other people who actually buy PC games, Ubisoft’s recent words and actions have been both alarming and pretty dumb…even compared to their peers' statements.
This time of the year for gamers has started to mean sales, not unlike a lot of other things like shoes and such. Even though retail chains are starting to get with it, the bulk of these deals still mainly center around the PC.
I had this thought even before actually playing a little bit of the PC beta this past week. Even after playing it though I’m starting to think that maybe this franchise should drop its multiplayer, both for the sake of its own newfound direction and EA’s own pipeline.
It seems like “I honestly can't figure out how buying a used game was any better than piracy,” was all Tycho had to say to re-ignite the new and used games debate. Whether or not it’s right or wrong in the eyes of the developer, what I’m trying to figure out here is why consumers do it, which is probably the key to everything.
A few months ago my 60GB PlayStation 3 died on me, and I ended up having to conduct an assload of research to figure out the best way to get back up and running. Since I didn’t find any truly comprehensive PS3 reparation report, I’ve decided to share what I’ve learned with all of you in an effort to create one.
Editor's note: I've been playing a number of shooters with sticky cover lately, so Daniel's article caught my eye. Is it time for developers to pull away from the sticky-cover mechanic? -Brett
Editor's note: Judging from the screenshots Daniel has provided here, I can already answer the question in the title for you: absolutely yes. Read on and marvel at them yourself. -Brett
Editor's note: Daniel's guide to the Steam summer sale is aimed at console gamers and people with underpowered PCs. In other words, people like me. List your own recommendations in the comments! -Brett
Editor's note: Daniel believes that motion control is too new to judge properly, and he argues that it will improve with time. I'm somewhat ambivalent toward motion control, but I do think it's best to wait until the next console generation before we decide whether or not it's a passing fad. -James
Editor's note: Daniel argues that developers motivated by something more than just the desire to make a fun game are the ones who push the medium forward. -Demian
Editor's note: Too many titles are content rest on their laurels when it comes to character development. Daniel argues that instead of constantly shuffling us from action scene to action scene, developers should spend more time giving us intimate depictions of the characters they present. -James