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Headline VB / GB Comments Published  
·BioShock Infinite, ludonarrative dissonance, and “next-gen game design”     0 May 1, 2013
·Uncharted and Tomb Raider would be better if they weren’t shooters     0 April 2, 2013
·Does Nvidia’s position on consoles really matter?     0 March 27, 2013
·Microtransactions and the future of console game business models     0 March 4, 2013
·20 Years of Star Fox     0 March 1, 2013
·The next console generation should reflect a change in developer relations     0 February 28, 2013
·Why today’s gamers should play System Shock 2     0 February 18, 2013
·The most underrated Metal Gear game     0 July 9, 2012
·BitMob Backlog: Castlevania Symphony of the Night     0 May 7, 2012
·Nintendo vs. iOS: Where’s the money?     0 May 2, 2012
·Role-playing games are perfect for iOS     0 February 18, 2012
·Nintendo eShop Hidden Gems: Aura-Aura Climber     0 February 9, 2012
·Ubisoft: An example of how not to tackle PC piracy     0 December 2, 2011
·Games that nail the art of scripted game design     0 November 21, 2011
·Enough With the Loading Screen Hints     0 October 19, 2011
·Duke Nukem Forever: I still want some     0 August 14, 2011
·Groove Coaster Review     0 August 8, 2011
·Where are the Japanese indie games? Introducing Playism     0 August 2, 2011
·Independence Day PC Gaming Sales For Console Peasants     0 July 4, 2011
·How to Play MKVs (and Other Video Formats) on Your PS3     0 June 22, 2011
·Why iOS Gaming is a Threat and Why it Isn’t     0 April 26, 2011
·Does the kill/death ratio need to go away?     0 April 12, 2011
·Does the “game over” screen really need to go away?     0 April 1, 2011
·Should retail console games be shorter and cheaper?     0 March 13, 2011
·Chasing the dream of a video-game “everyman”     0 January 6, 2011
·Can Microsoft Save Games for Windows?     0 November 20, 2010
·Emergent Horror in Resident Evil 4     0 October 27, 2010
·Medal of Honor: A More Relevant Call of Duty 4     0 October 16, 2010
·Does Medal of Honor Still Need Multiplayer?     0 October 8, 2010
·Console Retroists Have No Excuse to Ignore PC Classics     0 September 30, 2010
·How to Make Me Buy a Game New     0 September 3, 2010
·How to Fix Your PS3     0 August 7, 2010
·How Necessary Is Sticky Cover?     0 July 19, 2010
·Can Video Game Screenshots Double as Fine-Art Photography?     0 July 14, 2010
·The Steam Summer Sale Guide for Low-End Computer Users     0 June 29, 2010
·Motion Control Is Still in Its Infancy     0 May 14, 2010
·The Pursuit of Happiness: Are Game Developers in the Business for the Wrong Reasons?     0 April 6, 2010
·Fragile Dreams: The Wii Adventure Game You’ve Been Looking For     0 March 29, 2010
·Where Did Cheats and Unlockables Go?     0 March 26, 2010
·The Rise of the Mundane: Little Things Make Big Characters     0 March 4, 2010
·Does a Game Have to Feel Just Right?     0 January 25, 2010
·In Defense of Short Games     0 January 8, 2010
·Myths of Hardcore Nintendo Fans     0 December 12, 2009
·Six Great Half-Life Mods You (Probably) Haven’t Heard Of     0 December 2, 2009
·I Live in Fallout 3     0 December 2, 2009
·What Games Are Missing from World War II     0 November 18, 2009
·How (and Why) to Write Fake Wars     0 November 12, 2009
·A Look At Infinity Ward’s Reasoning     0 November 2, 2009
·PC vs. Console: Should Console Gamers Demand Better?     0 October 29, 2009
·Why Believable Characters Matter in Games     0 September 30, 2009