| ·BioShock Infinite, ludonarrative dissonance, and “next-gen game design” |
|
May 1, 2013 |
| ·Uncharted and Tomb Raider would be better if they weren’t shooters |
|
April 2, 2013 |
| ·Does Nvidia’s position on consoles really matter? |
|
March 27, 2013 |
| ·Microtransactions and the future of console game business models |
|
March 4, 2013 |
| ·20 Years of Star Fox |
|
March 1, 2013 |
| ·The next console generation should reflect a change in developer relations |
|
February 28, 2013 |
| ·Why today’s gamers should play System Shock 2 |
|
February 18, 2013 |
| ·The most underrated Metal Gear game |
|
July 9, 2012 |
| ·BitMob Backlog: Castlevania Symphony of the Night |
|
May 7, 2012 |
| ·Nintendo vs. iOS: Where’s the money? |
|
May 2, 2012 |
| ·Role-playing games are perfect for iOS |
|
February 18, 2012 |
| ·Nintendo eShop Hidden Gems: Aura-Aura Climber |
|
February 9, 2012 |
| ·Ubisoft: An example of how not to tackle PC piracy |
|
December 2, 2011 |
| ·Games that nail the art of scripted game design |
|
November 21, 2011 |
| ·Enough With the Loading Screen Hints |
|
October 19, 2011 |
| ·Duke Nukem Forever: I still want some |
|
August 14, 2011 |
| ·Groove Coaster Review |
|
August 8, 2011 |
| ·Where are the Japanese indie games? Introducing Playism |
|
August 2, 2011 |
| ·Independence Day PC Gaming Sales For Console Peasants |
|
July 4, 2011 |
| ·How to Play MKVs (and Other Video Formats) on Your PS3 |
|
June 22, 2011 |
| ·Why iOS Gaming is a Threat and Why it Isn’t |
|
April 26, 2011 |
| ·Does the kill/death ratio need to go away? |
|
April 12, 2011 |
| ·Does the “game over” screen really need to go away? |
|
April 1, 2011 |
| ·Should retail console games be shorter and cheaper? |
|
March 13, 2011 |
| ·Chasing the dream of a video-game “everyman” |
|
January 6, 2011 |
| ·Can Microsoft Save Games for Windows? |
|
November 20, 2010 |
| ·Emergent Horror in Resident Evil 4 |
|
October 27, 2010 |
| ·Medal of Honor: A More Relevant Call of Duty 4 |
|
October 16, 2010 |
| ·Does Medal of Honor Still Need Multiplayer? |
|
October 8, 2010 |
| ·Console Retroists Have No Excuse to Ignore PC Classics |
|
September 30, 2010 |
| ·How to Make Me Buy a Game New |
|
September 3, 2010 |
| ·How to Fix Your PS3 |
|
August 7, 2010 |
| ·How Necessary Is Sticky Cover? |
|
July 19, 2010 |
| ·Can Video Game Screenshots Double as Fine-Art Photography? |
|
July 14, 2010 |
| ·The Steam Summer Sale Guide for Low-End Computer Users |
|
June 29, 2010 |
| ·Motion Control Is Still in Its Infancy |
|
May 14, 2010 |
| ·The Pursuit of Happiness: Are Game Developers in the Business for the Wrong Reasons? |
|
April 6, 2010 |
| ·Fragile Dreams: The Wii Adventure Game You’ve Been Looking For |
|
March 29, 2010 |
| ·Where Did Cheats and Unlockables Go? |
|
March 26, 2010 |
| ·The Rise of the Mundane: Little Things Make Big Characters |
|
March 4, 2010 |
| ·Does a Game Have to Feel Just Right? |
|
January 25, 2010 |
| ·In Defense of Short Games |
|
January 8, 2010 |
| ·Myths of Hardcore Nintendo Fans |
|
December 12, 2009 |
| ·Six Great Half-Life Mods You (Probably) Haven’t Heard Of |
|
December 2, 2009 |
| ·I Live in Fallout 3 |
|
December 2, 2009 |
| ·What Games Are Missing from World War II |
|
November 18, 2009 |
| ·How (and Why) to Write Fake Wars |
|
November 12, 2009 |
| ·A Look At Infinity Ward’s Reasoning |
|
November 2, 2009 |
| ·PC vs. Console: Should Console Gamers Demand Better? |
|
October 29, 2009 |
| ·Why Believable Characters Matter in Games |
|
September 30, 2009 |