Life experience of gun violence motivates an indie to develop a blood-free horror-survival game while he asks the game industry to self-examine.
THEN: Grew up in New Zealand on the road in circus and sideshows. Lived on yachts for ten years, Fashion and ad photographer for ten years. Advertising creative director. Back on a yacht for seven years with wife and two sons. Sailed through Pacific islands to Australia.
NOW: Create immersive experiences for theme parks (e.g. Arkham Asylum, Green Lantern). Indie developer of “Huntsman: The Orphanage”, a no-weapons no-blood horror survival game that seeks alternatives to violence as entertainment.