A precursor to my reviews to the games in the Silent Hill series
stories by Serge Sarkoyan
It’s interesting how much franchises evolve over the years. Company bigwigs keep trying to come up with “new” and “fresh” ways to keep up with the next generation of gamers. I am from an era where the pixelated dots on the screen accompanied by the bleeps and bloops emanating from my TV speakers kept capturing my heart. It had charm. No story or background was needed, what you saw on the screen was what you got. So simple, yet so inspired. You had to use your imagination to make sense of what you were looking at and listening to. Measured in single digit kilobytes, the games left so much to the imagination and, looking back on it now, seems such an incredible feat.