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stories by Kenneth Knutson

Finding nuance to achieve victory in Crusader Kings II

I never quite understood the grand strategy genre of entertainment provided by Paradox Interactive. The games were vast in their scope, spanning years of history and large amounts of land all broken down into countries, provinces, counties, cities, and towns. Then when the developers throw in a dynasty that you have to lead to glory through wars, rebellious vassals, scheming enemies, and siblings with ulterior motives for succession, you have yourself a very confusing yet appealing prospect.