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·Why February 20th was special - Draft Edit
·DLC: Publishers vs Consumers - Draft Edit
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·16 years later, Final Fantasy VII is still teaching lessons     1 May 7, 2013
·Reflecting on community: How gamers come together and fall apart     1 May 7, 2013
·Bungie’s Destiny sure makes a lot of promises     0 February 19, 2013
·An address to the video game nation     0 January 18, 2013
·The best 2012 has to offer     0 December 12, 2012
·The best 2012 has to offer     0 December 12, 2012
·How Spec Ops: The Line risks pushing video game narratives too far     0 December 7, 2012
·A personal reflection on video game journalism     0 November 8, 2012
·Assassin’s Creed III gives players a new connection to history     0 November 8, 2012
·My completely objective Resident Evil 6 review based on other reviews     0 October 4, 2012
·Borderlands 2.0: Gearbox made the perfect sequel     0 September 28, 2012
·3 books that should become video games     0 August 13, 2012
·What we can learn from Deadlight: More side-scorllers please!     0 August 10, 2012
·What does RPG stand for these days?     0 August 8, 2012
·Review: Deadlight     0 August 4, 2012
·Review: Tony Hawk’s Pro Skater HD     0 July 22, 2012
·Fighting games are the worst     0 July 7, 2012
·Review: Lego Batman 2: DC Super Heroes     0 July 5, 2012
·Why Too Human is the most underrated title of this generation     0 June 29, 2012
·Meet the Mob: Mark Purcell     0 June 27, 2012
·Publishers and the Homefront of video game marketing     0 June 19, 2012
·Ignorance and negligence: The fall of 38 Studios     0 June 14, 2012
·Why do we need multiple devices to enjoy one product?     0 June 8, 2012
·The popularity of violence in video games     0 May 24, 2012
·Rockstar’s brilliant storytelling in Max Payne 3     0 May 18, 2012
·A top-5 wish list for The Elder Scrolls Online     0 May 15, 2012
·Video game preorders are useless     0 May 10, 2012
·Bitmob United wants you!     0 May 10, 2012
·Let’s start a Bitmob crew in Max Payne 3     0 May 8, 2012
·Backlogs and guilty pleasures     0 May 1, 2012
·We need more episodic gaming     0 April 30, 2012
·Discovering Shadow Complex three years later.     0 April 25, 2012
·My bromance with Garrus Vakarian reveals the future of storytelling     0 April 25, 2012