Apprehension is a word that best describes what I’m about to write and as I type this, the soundtrack for my game of the year plays in the background of my home office. This approach seemed the most appropriate for me as Journey is a game that I have a difficult time going back to. That doesn’t make much sense does it? Yet the deeper I’ve delved into player experiences, it’s a sentiment that is echoed. This game is something different to nearly everyone who has picked up a Sixaxis controller. How does a game with such an abstract approach to storytelling evoke so much insightful emotion? That isn’t a question I can answer for anyone else, only speculate. What I can answer is what that Journey was to me.