Resident Evil 6 holds a secret message for those who can see the truth in its hallways.
stories by Ben Villarreal
Dear Mage Phantom,
Let's make one thing clear from the get go; I'm a big fan of the Dead Space universe. I think it's one of the best multi-medium franchises to exist, and other game companies that try to release connected movies, comics, and books, should really pay attention. That said, the series' main returning character is the least interesting, and I'm tired of playing as him. Here's why: *SPOILER ALERTS*
Like many gamers, I first discovered survival horror through Resident Evil. While growing up, I was a Nintendo fanboy. I didn't get to play the series until the GameCube remake, but it still changed the way I look at games. As a cautious gamer, I was thrilled to finally discover a title that rewarded my play style but still challenged me. Since then, I've slowly worked my way through most of the series (though I only just played and beat Resident Evil 2 via PSN download last month) while acknowledging but shrugging off most of the criticisms concerning the game mechanics and stories.
Back in April, I wrote about deicide in video games on Bitmob. It was promoted to the front page, and within a couple of weeks had a quarter of my personal blog's lifetime hits. I received some amazing feedback, and the idea of expanding on it has been growing in the back of my head. At last, those ideas have begun to come to fruition.
This is a repost from my personal blog that I felt was relevant to the Bitmob community, especially because it partially involves the work of Bitmobber Dennis Scimeca. One of my university Composition classes has been working on a Case Study concerning film critics' reviews of the film Scott Pilgrim Vs. The World and their stereotyping of the video gaming community. And Dennis' Scott Pilgrim Reviews Reveal What Film Critics Really Think of Gamers served as one of the key texts. Lastly, the Weekly Student Spotlight is a feature on my blog in which I post excerpts and links to the best student blogging from my classes to encourage good blogging and increase student feedback to a broader audience.
Editor's note: Do video games matter? Tom Bissell's new book centers around that question, but Ben wonders if the text could be an inspiration for the more dedicated players among us looking for the direction needed to connect the less interested with the joy of playing games. -Rob
My induction into the world of Scott Pilgrim happened entirely by divine intervention. Some might call it luck or fate, but the series proved such a match for my life, interests, and sense of humour, only God could have been involved on that day. What followed was what I now affectionately look back on as the "Summer of Scott Pilgrim," in which I not only hunted down and read all five books but reaffirmed my love for Edgar Wright by finally getting around to watching his hit series Spaced in preparation for his film adaptation of the series. Admittedly, with the sixth book having just now come out (a year later) and the film still almost a month away, I was a little too excited. Still, my excitement has been rewarded, as the final chapter of Scott Pilgrim's quest to defeat The League of Evil Ex-Boyfriends and live happily ever after with his beloved Ramona Flowers doesn't disappoint this fan.
Editor's note: Video games have a long history of pitting players against a god-like end boss or putting them at odds with a religious sect. Ben highlights several recent releases and suggests that this trend is back and more vibrant than ever. Is killing god in games problematic? -Rob
So I realize I'm a bit late to the party, but Dead Space was released before I had my PS3. But with the intriguing early news of a Wii version in 2009, my interest was piqued. Of course, I would eventually find out, that this "version" would actually be an on-rails shooter. When reviews showed that even this game was actually pretty good, and a small franchise was developing around it (including a comic book series and an animated movie) I had to check it out. So when Dead Space: Downfall appeared in my Netflix Instant Queue, I watched it and was surprised to find a decent sci-fi horror story. Decent.
There's something about academic research that just makes you really dislike the subject of your study. And since "Lost in Nightmares" and "Desperate Escape" are apt descriptors for how I felt during the preparation stages of my recent pop culture conference presentation on Resident Evil 5, the last thing I wanted to do when I finished said presentation was play the game ever again. But it is a testament to the two new downloadable chapters that they reaffirmed my love for the game.