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stories by Marty Hess

2012: The year of player choice in games

This was another fantastic year for video games. The console cycle has been winding down, and developers (both indie and triple-A) are squeezing everything they can out of these machines before the new ones come along. Thanks to that, we saw games like Journey, XCOM: Enemy Unknown, Far Cry 3, Asura’s Wrath, Fez, and so many others come along. However, something stuck out to me this year that I think is more important than any one single release: giving the player the ability to make choices.