stories by Alex Gagne
The summer is a time to crack open the dusty case of a game you have been putting off or ignoring for some time. At least, it is for me. There are few new games coming out around this time, and what better way to avoid the outdoors than catch up on a title that you have only put two, ten, or fifty hours into but have not yet completed?
For some of us university students, school is almost finished. Time to unwind in the warm heat of a summer day, as it shines through your window and burns the near-translucent skin coating your pale, molerat-esque body. How can us gamers experience a relaxed walk on a bright summer day? How can inner-peace breach the FPS, RTS, or RPG's of our existence? Well, normally it can't.
Maybe I am getting old, but parents seem to be a little more dense than they used to be–or a lot more paranoid.
A short introduction: Hello friends! I have not written an article for over a year. Life gets in the way, and writing like this is an activity that I find pleasure in. However, I also find pleasure in actually playing videogames, or hanging with my wife, or playing with the dog. On top of that, I am working at an independant videogame store and going to university full time. So, unfortunately, obsessing over writing for the internet has taken a back seat to a myriad of other things–primarily schoolwork.
Editor's note: I'm right there with Alex: I've never played sports games — unless you count Tony Hawk's Pro Skater and NBA Jam. But I'm not sure there is a thing on the planet that could get me to play a game like Gran Turismo. Everything I would want taken out and added in would basically make it Grand Theft Auto — and then it would no longer be a racing sim. -James
Final Fight: Double Impact has just been released for both the Xbox 360 and the PS3 by Capcom, and most reviews I have read seem to be focusing on the titular game in the package — and rightly so — because Magic Sword is bat-shit insane. However, I believe I should take a wild stab at trying to describe this "game" in some sort of comprehendible manner.
Last night I assumed my Internet was up to something.
"Oh man! Someone must have been really into this back in the day!" I exclaimed as I opened up the box, pulling out a folded bundle of maps and character sheets.
Robot Alchemic Drive, or R.A.D, is a title that inspires confusion and strange looks in gamers everywhere. You probably have not heard of it, more than likely have never played it — but the blessed few who have will swear by it.
Editor’s note: Alex considers the effect of music on gameplay, and suggests supplying your own soundtrack. Now where’d that Manowar CD go…. -Demian
Every once in awhile we run into a game that is not necassarily irredeemably bad–although it very well might be–but is so poorly designed and repetitive that it is absolutely mind numbing. We have to ask ourselves "Who designed this, and for what sick purpose?" Well, there is one game that was intentionally designed for this reason, although it was never officially released…