A brief pondering on why game development is such a secretive process.
stories by Justin Davis
I wonder what exactly we’re willing to accept to get the newest and greatest from Rockstar.
Papers, Please is full of disparate and powerful emotional moments.
Length does not directly relate to a title’s quality. Instead, an experience’s duration should match its gameplay systems and content.
Tomb Raider’s direction and character realization is fresh, but it doesn’t always maintain tone or originality.
TressFX is a new hair-rendering technology included in the PC release of Tomb Raider. So is it impressive or a stylist’s nightmare?
Irrational Games, the developer of BioShock Infinite, seems to have made a small but important change to a female character’s design.
With all the discussion about how violent video games truly affect us, I thought I’d weigh in.
I was amazed to hear about the MLG’s refusal to use Halo 4 as one of the games for their next season. Here are some of my memories about Halo 2 and the early days of the MLG.
Nintendo’s Wii U is having quite a gaggle of problems in its first few weeks of life. A games library made up almost entirely of games easily found on other platforms and are worse on the Wii U. Egregiously long load times that rival the early days of CD-based consoles. Extremely common full hard-locks of the system, requiring the power plug to be pulled to shut it off. Created accounts being locked to the system they are created on. USB devices formatted for a Wii U being tied to just that Wii U, preventing save moving.
I really hate it when games hide scenes after (or sometimes even in the middle) of their end credits. Oftentimes, this scene is crucial to what will happen next in the series and is cool to see. The problem is that the credits isn’t the right place for it. Why can’t these scenes just exist at the end of the game BEFORE the credits begin to roll? I don’t really see any reason for it, other than to annoy us.
Halo 4 has a hard job. It has to convince us that a new trilogy of games is worth it. It also has to make us want to play yet another Halo game on the Xbox 360 hardware, even though waiting probably would have been a better idea. Most importantly, it has to convince us that 343 Industries is a worthy successor to the mantle that Bungie passed onto them. Not only did they manage to make a game that feels unquestionably Halo-like, they also gave it a unique feel that makes it their own and moves the franchise in some potentially interesting directions.
I am a staunch non-drinker. In fact, I’m not a fan of anything that alters or limits the way my body feels, even something as simple as Novocaine at the dentist. I’ve been putting off getting my wisdom teeth pulled just because the thought of being gassed makes me shaky and nauseous. Those kinds of things just don’t interest me and even frighten me a little.
My backlog is absolutely massive. Thanks to Steam sales and Amazon daily deals, I have more games then I know what to do with (and this is as an unemployed part-time college student). Most of my gaming time is split between playing something I can’t really “finish” (Battlefield 3, MMO’s, etc.) and working my way through that backlog.
A soldier named Big Bo. A French speaking robot. Robots that look like humans that don’t actually know they are robots. These are a few of the crazy things you can find in Binary Domain. It’s a Japanese take on the Western third-person shooter that actually manages to play well while keeping that insanity we love.
There’s been a fair bit of buzz, both negative and positive, around the announcement of the Nintendo 3DS XL. Some people cheered at the longer battery life and bigger screen. Others have bemoaned the potential image quality loss with that bigger screen.
“Zanarkand” is the first song that plays upon booting Final Fantasy X. It also plays when players start a new game. It appears regularly throughout the game as well, in rearrangements and it its most iconic original form. While “Suteki da ne” is considered the game’s main theme by the composers, I can’t help but think of “Zanarkand” instead.
I don't usually get up in arms about things. My temperament is pretty calm and I can usually see both sides of any argument. I find it hard to review books or games because I find myself being too understanding of the things that are wrong. For example, the Mass Effect 3 ending didn't really bother me too much. I do think it was a bit lazy at the very end but I still enjoyed the game as a whole. The whole debacle with Diablo 3's online servers didn't really irk me either (although, I did get that game for "free").
For those of you who haven't heard already, there is a man who claims that the idea for the Assassin's Creed games came from his book. He is suing Ubisoft for stealing his ideas and plans to seek both monetary reparations and the blocking of sales of Assassin's Creed 3.
SPOILER ALERT: I will be talking about a few of the endings from Heavy Rain so if you don't want to be spoiled, you probably shouldn't read this.
The late 90's were a hell of a time for gaming. PC games were in their prime, consoles were on the up, and good games were coming out left and right. One of the most widely-accepted "best years of gaming" is 1998, a year that brought Ocarina of Time, Metal Gear Solid, Starcraft and more. For me, as well as a lot of people, it is one of the most nostalgically pleasing times of my life.
Suda51 is fucking crazy. If you’ve played any one of his games, you know that he comes up with the most random but creative gameplay scenarios in video games today. Unfortunately, those creative ideas usually come with a bit of iffy gameplay, proving that you can’t be a jack of all trades in the gaming industry. When he announced Shadows of the Damned a few years ago and said that Shinji Mikami would be onboard as the gameplay producer, gamers everywhere rejoiced. Standards were unbelievably high. While the game maybe didn’t quite live up to its potential (what game does?), Shadows of the Damned is still an engaging shooter with an unmatched sense of humor.
Human nature is responsible for many things – why we keep starting wars, why people feel the need to be dicks on the Internet, etc. One particularly vicious part of this is rumors. As a people, we seem to feel the need to know things we aren't supposed to know yet or at all. How many times have you heard someone say "I know this guy and he heard from a friend that…" in your life?
Storage space is becoming a big issue for modern consoles. As games and movies start to take up more disc space and downloadable content becomes more prevalent, we need more room to store it all.
The quality of a game or story's characters can make or break the whole thing. A good character is a wonderful thing, perfectly encapsulating the marvelous thing that is a human being and making you feel like this fictional person really exists. They have strengths and flaws and are complex individuals (at least, when they need to be). A bad character is stereotypical or at best, boring.
I Am Alive is a game that many thought had been canned until just recently, when a flood of information about the game surfaced, including the fact that it is a downloadable game coming to Xbox 360 and Playstation 3. Not PC, you ask? According to a Eurogamer interview with creative director Stanislas Mettra, a PC version would be a silly idea since pirating is such a big deal on that system.
Games really aren't that hard anymore. The so-called 'roller coaster ride' approach to a game's campaign/story is the predominant way companies choose to design their games. Instruction manuals may be disappearing but games are packed to the brim with tutorials and tooltips meant to bash you over the head with concepts until you get it. Higher difficulty levels in a game simply means they are tougher and you are weaker, a boring and cheap way to increase a game's challenge.