This year in games has been absolutely fantastic. There have been some great games that are fun to play and appeal to a wide audience, sure, but 2013 has also brought some unmatched examples of why indie games are the future of the medium. Indie developers are willing to take a concept or idea that might not be widely accepted, something new or exciting in a way that we haven’t seen before, and risk a year or two of development to make it happen. They are the ones that have the commitment to the stories they want to tell or the feel of the game they want people to experience and are not willing to cave to a large publisher’s pressures to change them in any way. Gone Home is a perfect example of one of these games. Made by The Fullbright Company, a small team featuring members with impressive credits (particularly the Minerva’s Den DLC for Bioshock 2, a contained but excellent story add-on), Gone Home is one step further down the path that games should be taking, focusing on creative experiences and meaningful narratives..